New pages
- 08:44, 20 April 2012 BigDeck (hist) [5,931 bytes] MacBeth2001 (Talk | contribs) (BigDeck is official!)
- 10:24, 14 January 2012 EE Glossary O (hist) [2,182 bytes] Roger Giner-Sorolla (Talk | contribs) (Created page with "====On==== An ability, a trait or a keyword on a card is one either printed on the card, or granted to it by some effect. Abilities granted to a player by cards or the rulebook...")
- 10:20, 14 January 2012 Main changes in Rules EE (hist) [2,964 bytes] Roger Giner-Sorolla (Talk | contribs) (Created page with "==Main changes in Rules== ===Major rules changes from Celestial Edition to Emperor Edition=== 1. '''End of Dragon Clan Favor'''. Dragon Clan players no longer start the game ...")
- 08:44, 14 January 2012 EE Glossary X-Z (hist) [1,369 bytes] Roger Giner-Sorolla (Talk | contribs) (Created page with "====Your==== When “your” and other possessive forms such as “the player’s” or “his” refer to a card, this means “controlled by that player" if the card is in pla...")
- 08:42, 14 January 2012 EE Glossary W (hist) [1,060 bytes] Roger Giner-Sorolla (Talk | contribs) (Created page with "====Weapon==== '''Weapon''' is a keyword found on Items. A Personality will not attach a Weapon if he or she already has one attached. If a Personality ...")
- 08:40, 14 January 2012 EE Glossary V (hist) [620 bytes] Roger Giner-Sorolla (Talk | contribs) (Created page with "====Variable==== A numerical value whose amount depends upon a decision or upon the game state.<br> ''Example: “Pay an amount of Gold equal to the number of units you control:...")
- 08:38, 14 January 2012 EE Glossary U (hist) [3,393 bytes] Roger Giner-Sorolla (Talk | contribs) (Created page with "====Un-==== Like “non-”, the prefix “un-” indicates something that does not have a given type, piece of text, or state.<br> ''Example: An “unopposed” card is any car...")
- 08:34, 14 January 2012 EE Glossary T (hist) [5,960 bytes] Roger Giner-Sorolla (Talk | contribs) (Created page with "====Tactical==== An action with the Tactical keyword can only be performed by a Tactician Personality (see Perform). Each Tactician can only perform...")
- 05:36, 14 January 2012 EE Glossary S (hist) [7,304 bytes] Roger Giner-Sorolla (Talk | contribs) (Created page with "====Same==== Special rules on keywords cover what is meant by "the same" keywords on cards. ====Samurai==== '''Samurai''' is a...")
- 05:07, 14 January 2012 EE Glossary R (hist) [8,575 bytes] Roger Giner-Sorolla (Talk | contribs) (Created page with "====Ranged Attack==== A Ranged Attack represents a warlike effect that kills at a distance, such as archers’ arrows, a magical fiery bolt, or a thrown boulder. In an effect, ...")
- 04:29, 13 January 2012 EE Glossary P-Q (hist) [2,827 bytes] Roger Giner-Sorolla (Talk | contribs) (Created page with "====Pay==== To allot Gold that you produced towards fulfilling a Gold cost. ====Paying==== Effects that reduce or increase a Gold cost using the word “paying”, last only f...")
- 04:07, 13 January 2012 EE Glossary N (hist) [1,980 bytes] Roger Giner-Sorolla (Talk | contribs) (Created page with "====Naval==== The Naval keyword is found on those Personalities and Followers who have the skill and equipment to navigate Rokugan’s waterways and seas. It is relevant to the ...")
- 19:02, 12 January 2012 EE Glossary M (hist) [1,581 bytes] Roger Giner-Sorolla (Talk | contribs) (Created page with "====May remain bowed==== This effect means that while the card is bowed, its controller may negate any effect that straightens the card, until the card straightens or leaves pla...")
- 18:34, 12 January 2012 EE Glossary L (hist) [1,769 bytes] Roger Giner-Sorolla (Talk | contribs) (Created page with "====L5R==== An abbreviation for Legend of the Five Rings. ====Leader==== The Attacker or Defender in a battle or attack, compared to other allied players. The friendly leader...")
- 18:25, 12 January 2012 EE Glossary K (hist) [244 bytes] Roger Giner-Sorolla (Talk | contribs) (Created page with "====Kensai==== A Kensai is a person who has achieved mastery of weapon use. Personalities with the Kensai keyword may attach two Weapons. ---- Back to the [[Comprehensive_Rule...")
- 18:24, 12 January 2012 EE Glossary I-J (hist) [3,080 bytes] Roger Giner-Sorolla (Talk | contribs) (Created page with "====Ignore==== An effect that ignores a cost waives it. See Changes to costs and payments. ====Imperial Favor==== A...")
- 17:48, 12 January 2012 EE Glossary H (hist) [1,365 bytes] Roger Giner-Sorolla (Talk | contribs) (Created page with "====Hand==== A game area containing face-down Fate cards. See Areas of the Game, the Hand. ====Home==== #The location in fr...")
- 17:46, 12 January 2012 EE Glossary G (hist) [1,100 bytes] Roger Giner-Sorolla (Talk | contribs) (Created page with "====Gold==== A resource in the game that is produced and used to pay costs. See Gold production. ====Gold Cost==== Gold Cost, whe...")
- 17:45, 12 January 2012 EE Glossary F (hist) [5,702 bytes] Roger Giner-Sorolla (Talk | contribs) (Created page with "====Face-down==== A card state in which only the card back is normally visible. A player can sometimes look at his or her face-down cards (such as in the hand) and sometime can ...")
- 17:38, 12 January 2012 EE Glossary E (hist) [7,482 bytes] Roger Giner-Sorolla (Talk | contribs) (Created page with "====Each other==== “Each other” before a thing (for example, "each other player") does not mean “every alternating thing,” but refers to all things other than the thing ...")
- 17:26, 12 January 2012 EE Glossary D (hist) [5,282 bytes] Roger Giner-Sorolla (Talk | contribs) (Created page with "====Deck==== An area of play. See Areas of the Game, Fate and Dynasty decks. ====Decrease==== Synonymous ...")
- 17:19, 12 January 2012 EE Glossary C (hist) [5,997 bytes] Roger Giner-Sorolla (Talk | contribs) (Created page with "====Cavalry==== The Cavalry keyword shows that a Personality or Followers have greater than average mobility. A unit is Cavalry if its Personality and all its Followers are Cav...")
- 17:14, 12 January 2012 EE Glossary B (hist) [1,157 bytes] Roger Giner-Sorolla (Talk | contribs) (Created page with "====Base==== "Base" refers to a stat, keyword, ability, or trait that exists on a card or other entity as printed (following the most recent printing) or i...")
- 04:27, 12 January 2012 EE Areas of the game (hist) [13,785 bytes] Roger Giner-Sorolla (Talk | contribs) (Created page with "==Areas of the game== A game of L5R involves a number of areas in which cards can exist. All cards in any given area are either in play or out of play, and a card’s existenc...")
- 04:20, 12 January 2012 EE Challenges and duels (hist) [7,909 bytes] Roger Giner-Sorolla (Talk | contribs) (Created page with "xxx")
- 19:24, 11 January 2012 EE Glossary A (hist) [8,639 bytes] Roger Giner-Sorolla (Talk | contribs) (Created page with "XXX")
- 18:52, 11 January 2012 EE Special wording rules (hist) [14,018 bytes] Roger Giner-Sorolla (Talk | contribs) (Created page with "==Special wording rules== Ambiguous wordings in the cards and rules of L5R should be read according to a number of rules of grammar that are more precise than those used in ordin...")
- 18:17, 11 January 2012 EE Battles (hist) [12,121 bytes] Roger Giner-Sorolla (Talk | contribs) (Created page with "==Battles== Battles are L5R’s way to represent military conflict. They usually happen in an attack (see Attack Phase) but s...")
- 05:42, 11 January 2012 EE Sequence of play (hist) [11,605 bytes] Roger Giner-Sorolla (Talk | contribs) (Created page with "==Sequence of play== ===General rules on sequence of play=== Triggers “after” the end of a phase or segment happen prior to any triggers “before” the start of next phas...")
- 05:08, 11 January 2012 EE Abilities and actions (hist) [12,093 bytes] Roger Giner-Sorolla (Talk | contribs) (Created page with "==Abilities and actions== As defined in Card features, Abilities, abilities are pieces of text on a card, or applying to a player, that may be use...")
- 19:33, 10 January 2012 EE Effects (hist) [31,200 bytes] Roger Giner-Sorolla (Talk | contribs) (Created page with "==Effects== Actions and traits on cards and in the rules, and aspects of the rules themselves, have effects on cards, areas, players and aspects of the game. This section contai...")
- 17:54, 10 January 2012 EE Costs and restrictions (hist) [14,351 bytes] Roger Giner-Sorolla (Talk | contribs) (Created page with "==Costs and restrictions== ===Costs=== A cost is usually a change to the state or stats of a card, player or other game entity. A cost must fully occur, or be “paid,” for ...")
- 17:13, 10 January 2012 EE Timing (hist) [11,788 bytes] Roger Giner-Sorolla (Talk | contribs) (Created page with "==Timing== Limited, Open, and Battle actions each have a time they are taken in the sequence of play for the Action Phase or Combat Segment. See “[[EE_Abilities_and_actions|A...")
- 16:50, 10 January 2012 EE Physically marked card states (hist) [8,611 bytes] Roger Giner-Sorolla (Talk | contribs) (Created page with "===In play and out of play=== Whether a card is in or out of play is determined by the game area it is in. '''Implications of in and out of play''' Ca...")
- 19:08, 8 January 2012 EE Non-card physical game elements (hist) [2,496 bytes] Roger Giner-Sorolla (Talk | contribs) (Created page with "==Non-card physical game elements== ===Tokens=== Tokens are objects such as coins, glass beads, or pieces of paper that are used to track certain things in the game. Tokens ca...")
- 19:07, 8 January 2012 EE The Player (hist) [13,276 bytes] Roger Giner-Sorolla (Talk | contribs) (Created page with "==The player== ===Player keywords, abilities and values=== ====Clan alignment==== A player’s Clan alignment, for example “Scorpion Clan” or “Unicorn Clan,” is the sa...")
- 19:03, 8 January 2012 EE Card features (hist) [25,659 bytes] Roger Giner-Sorolla (Talk | contribs) (Created page with "==Card features== ===Title=== A card's title is printed at the top of the card. A token's title (if it has one) is determined by the text...")
- 16:45, 7 January 2012 EE Card types (hist) [18,442 bytes] Roger Giner-Sorolla (Talk | contribs) (Created page with "==Card types== ===Stronghold=== A Stronghold represents a player's base of power. It is represented by a Stronghold card, or an object incorporating a Stronghold card. The Str...")
- 17:39, 4 January 2012 EE Cardinal rules (hist) [1,406 bytes] Roger Giner-Sorolla (Talk | contribs) (Created page with "These cardinal rules say which rules, text, and card versions should be followed. ====Cardinal Rule 1==== '''Cards vs. rules:''' If the text of any card contradicts these [[Comp...")
- 19:57, 3 January 2012 Comprehensive Rules for Emperor Edition (hist) [3,146 bytes] Roger Giner-Sorolla (Talk | contribs) (Created page with "== How to use the Comprehensive Rules == The L5R Comprehensive Rules for Emperor Edition are organized into three sections. #The [[Comprehensive_Rules_for_Emperor_Edition#Emper...")
- 19:47, 3 January 2012 Comprehensive Rules for RMK Edition (hist) [1,208 bytes] Roger Giner-Sorolla (Talk | contribs) (Created page with "== How to use the Comprehensive Rules == The L5R Comprehensive Rules for Emperor Edition are organized into three sections. #The [[Comprehensive_Rules_for_Emperor_Edition#Emper...")
- 03:34, 10 September 2011 Legacy Glossary D (hist) [110 bytes] Roger Giner-Sorolla (Talk | contribs) (Created page with "'''Double Chi''' A Personality with this keyword, during a duel he is in, adds the Focus value of each card focused to the duel score twice.")
- 13:05, 10 July 2011 War of Honor Formats (hist) [2,868 bytes] Roger Giner-Sorolla (Talk | contribs) (Created page with "===War of Honor Formats=== These rules cover formats for the War of Honor boxed multiplayer game, including formats that mix in cards and rules from the L5R CCG. ====Basic Form...")
- 12:31, 10 July 2011 War Of Honor Formats (hist) [2,074 bytes] Roger Giner-Sorolla (Talk | contribs) (Created page with "===War of Honor Formats=== These rules cover formats for the War of Honor boxed multiplayer game, including formats that mix in cards and rules from the L5R CCG. ====Basic Form...")
- 19:57, 21 March 2011 Legacy Glossary I-J (hist) [187 bytes] Zen Faulkes (Talk | contribs) (Added definition of Immune.)