Samurai Edition rules changes

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These are the big differences between the Samurai Edition comprehensive rules and the Lotus Edition rulebook.

Contents

[edit] Changes introduced in previous expansions

  • The new term Focus Effect is used for cards that provide special effects during duels.
  • The Delayed/Immediate terrain distinction is gone; delayed effects are written as such on Terrains.
  • Duels are now unrefusable by default but have no default consequence of losing.
  • "Engage" refers to the point at time when a battle begins.
  • "Clan alignment" will replace "faction alignment."

[edit] Subtractions

  • The following have been removed from Samurai Edition rules:
    • Wind cards.
    • Sensei cards.
    • The Ninjutsu keyword and associated rulebook abilities.
    • The Yu keyword .
    • The Formation keyword.
    • The Soul of... keyword .
    • The Fortification keyword.
    • The Ritual keyword.
    • The Enlightened keyword.
  • Titles no longer give a card a keyword.
  • Open actions are no longer playable during battle.
  • Fear is now an action keyword and has no default effect defined in the rules.
  • Kiho is now an action keyword and has no special rules, nor is it a card type any more.
  • Undead cards are no longer immune to Fear.
  • Ranged Attacks can no longer be combined.
  • Battle abilities on Regions are not restricted by what Province the Region is attached to.
  • Destroying overlaid cards does not gain Honor for each card.
  • Tokens are never considered cards.

[edit] Changes and additions with major impact on play

  • Shadowlands is no longer a Clan.
  • Added Spider Clan as a new Clan.
  • There are new default actions using the Imperial Favor.
  • Unbowed Followers on a bowed Personality now add to a Unit's Force total.
  • The Naval keyword works differently during battle.
  • The Rule of Location replaces the Rule of Relevance for battles.
  • Actions can have a dual type, such as "Battle/Open."
  • There are new rules for Holdings with the Legacy keyword, that replace the function of A Favor Returned, Gifts and Favors, and similar cards. See also Start of game, item C.
  • The player ability for transferring attachments in the Action Phase has its own descriptive term ("Share") and works differently.
  • Honor Requirements: If your Family Honor doesn’t meet your Clan-aligned Personality’s Honor Requirement during the Dynasty Phase, you may ignore the Honor Requirement and bring him into play paying 2 more Gold than normal. Combined with the other Dynasty Phase rules, if you take this option, you may pay his full Gold Cost and not gain any Honor, or pay 2 more than his full Gold Cost and gain Honor.
  • An Enlightenment Victory requires the rings to have been last put in play by their own text.

[edit] Minor changes and additions

  • Dishonor is now considered a separate victory condition.
  • No exceptions to the rule that bowed cards cannot use abilities.
  • Rule preventing bowed cards from issuing challenges removed.
  • The Duelist trait only works against a Personality without the trait.
  • In a duel, each player may simply focus once from hand instead of focus pool; the procedure for adding cards from hand is gone.
  • New Tracking Rule for out of play cards, similar to the "face down and out of play" card memory rule in Lotus.
  • Rules for determining what performs an action have been simplified.
  • The player ability for bringing attachments into play in the Action Phase has its own descriptive term ("Equip").
  • Cards always enter hands face-down.
  • Destruction from having zero Chi is now considered to come "from" the effect that last gave the Personality a Chi penalty (including effects that create tokens).
  • A new rule under "search" limits abuse of search effects if the search fails.
  • Keywords with more than one word are treated as a single keyword and don't respond to partial references; "Dragon Clan" is not referred to by "Dragon," for example.
  • "Unaligned" is now a rules term referring to a lack of Clan alignment, not a term explicitly printed on cards.
  • Only Personalities can overlay or be overlaid, though other card types can still be Experienced.
  • Events with a given title may resolve only once per game for each player.
  • The first opportunity to react to anything now belongs to the active player. This makes the timing rule consistent and easy to remember.
  • Strongholds are now considered cards, and produce card effects. No other card can target or affect your stronghold unless it specifically mentions the word “Stronghold.”
  • It is no longer legal to create a unit in a battlefield where you control no units.

The above list is not intended to be exhaustive, but focuses instead on the main differences between Samurai Edition and Lotus Edition.


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