Rulings W

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[edit] Wako

  • Reads, "Wako 2F/0C 0HR 3G –PH 3FV Pirate • Naval Cannot enter play if you control no Naval Personalities. Battle: Once per battle: Target one of the Defender’s Gold-producing Holdings. Raise this card’s Force to the Holding’s base Gold production stat. Bow the Holding." [MRP, Samurai Edition, 25 July 2007]

[edit] Walking the Way

  • Reads, "Walking the Way 4G 3FV Limited: Bow this Shugenja and destroy this Spell: Search your Fate deck for a card. Put it in your hand." [MRP, Samurai Edition, 25 July 2007]

[edit] Wandering Budoka

  • Reads, "Wandering Budoka 2F/0C 0HR 3G –PH 2FV This card has a Force bonus equal to twice the number of your provinces that have been destroyed this game. After this card enters play from your hand: Draw a number of cards equal to the number of players who have had a province destroyed this game." [MRP, Samurai Edition, 25 July 2007]

[edit] Wandering Scout

  • Reads, "Wandering Scout 3F/0C 1HR 4G –PH 4FV Scout • Cavalry. Battle: Even if this card is bowed: Straighten it." [MRP, Samurai Edition, 25 July 2007]

[edit] Wardens

  • Reads, "Wardens 1F/0C 2HR 3G –PH 3FV Scout Ranged Attacks targeting cards in this unit have –3 strength. Reaction: If this card is in your hand, after you bring a Personality into play without gaining Honor: Attach this card to him (paying all costs). Gain 2 Honor. Battle: Once per battle: Reduce the Force of a target Personality opposing this card by this Personality’s Chi." [MRP, Samurai Edition, 25 July 2007]
  • If brought into play using another effect (e.g., Supply Outpost), Reaction cannot be used. [ML, 8 August 2007]

[edit] Wareta no Oni

  • Reads, “Wareta no Oni 12F/4C –HR 8G 0PH Shadowlands • Oni • Nonhuman • Lose 6 Honor. Wareta has a Force penalty equal to the number of cards in your hand.” [MRP, Samurai Edition, 25 July 2007]

[edit] Warrior Challenge

  • Reads, "Warrior Challenge 0G 2FV Battle: Target one of your unbowed Personalities: He challenges a target Personality opposing him. Destroy the loser. The winner’s controller takes the Imperial Favor." [MRP, Samurai Edition, 25 July 2007]

[edit] We Stand Ready

  • Reads, "We Stand Ready 0G 2FV Recon Limited: Target one of your Scouts, and bow him if he is not Crab Clan: Target a province. After each time one of your Personalities assigns to its battlefield this turn, create a 0F Follower card and attach it to him." [MRP, Samurai Edition, 25 July 2007]

[edit] Wedge

  • Reads, "Wedge 0G 2FV Battle: Target one of your Personalities. You cannot target cards in his unit with actions until after this battle ends. After this battle’s Resolution Segment begins, double his Force and the Force of each Follower in his unit. Destroy him after the battle ends. " [MRP, Samurai Edition, 25 July 2007]

[edit] Weigh the Cost

  • Reads, "Weigh the Cost 0G 3FV Focus Effect: Add 1 to the Focus Values of this card and one other of your focused cards. Battle: Move one of your target Samurai Personalities home: Bow him. Raise or lower the current battlefield’s province’s strength by 2. You may target a Personality in the current enemy army and give him –3F." [MRP, Samurai Edition, 25 July 2007]

[edit] Well Prepared

  • Reads, "Well Prepared 0G 3FV Battle: If you control a Terrain: Bow or straighten a target card at the current battlefield." [MRP, Samurai Edition, 25 July 2007]

[edit] Will

  • Reads, "Will 0G 1FV Dark Virtue Battle: If there are any enemy units at the current battlefield, target a dead Samurai Personality you own: Bring him into play there, paying 2 less Gold and ignoring Honor Requirements." [MRP, Samurai Edition Banzai, May 2008]
  • The gold paid is the cost of the Personality, not Will. [ML, 9 November 2007]

[edit] Winter Storm

  • Reads, “Winter Until the end of the game, after each time an attack is declared, each player targets two of his unbowed Personalities with a Gold Cost equal to or less than his Stronghold’s Gold production plus 2. Bow them.” [MRP, Samurai Edition, 25 July 2007]

[edit] Winter Warfare

  • Reads, “Winter Warfare Winter Until the beginning of your second Events Phase from now, Terrains cannot be played, and actions cannot move units to or from battlefields.” [MRP, Samurai Edition, 25 July 2007]

[edit] Wisdom Gained

  • Reads, “Wisdom Gained Starting with you, each player may search his Fate deck and discard pile for a Ring, show it, and put it in his hand.” [MRP, Samurai Edition, 25 July 2007]

[edit] Wisdom of the Keepers

  • Reads, “Wisdom of the Keepers Each player who controls any Rings gains 5 Honor.” [MRP, Samurai Edition, 25 July 2007]

[edit] Wounded in Battle

  • Reads, "Wounded in Battle 0G 2FV Battle: Target a Personality who has not been targeted by a Wounded in Battle this turn. Until the battle ends, if he is a Samurai, he does not die from having 0 Chi. Give him –2C." [MRP, Samurai Edition, 25 July 2007]

[edit] Wrath of Osano-Wo

  • Reads, "Wrath of Osano-Wo 0G 3FV Kiho Air Battle: Bow one of your target Shugenja or Monks: Ranged Attack with strength equal to his Chi." [MRP, Samurai Edition, 25 July 2007]

[edit] Wretched Mercenary

  • Reads, "Wretched Mercenary 2F/0C 0HR 2G –PH 1FV This card has a minimum Gold Cost of 1. After this card enters play: Dishonor this Personality. Reaction: After this card is destroyed: Put it in your hand before the next End Phase ends." [MRP, Samurai Edition, 25 July 2007]

[edit] Writ of Restriction

  • Reads, "Writ of Restriction +0F/+0C 2G 3FV Can only attach to a Courtier. Open: Bow this Personality: Target a Personality. Dishonor him after the next time this turn he assigns to attack." [MRP, Samurai Edition, 25 July 2007]
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