Rulings T

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[edit] Tactical Advisors

  • Reads, "Tactical Advisors 2F/0C 0HR 4G –PH 4FV Battle: Once per battle, if this unit is opposed, discard a card: The enemy leader discards a card at random. Raise this Personality’s Force by the Focus Value of the enemy’s discarded card." [MRP, Samurai Edition, 25 July 2007]

[edit] Tactical Maneuvers

  • Reads, "Tactical Maneuvers 0G 4FV Reaction: After a Maneuvers Segment ends: Target one or more of your Tactician Personalities at battlefields. Move these Tacticians to any battlefields where there are one or more enemy units, in any combination desired." [MRP, Samurai Edition, 25 July 2007]

[edit] Tamori Konoye

  • Reads, “Tamori Konoye 2F/3C 2HR 6G 2PH Dragon Clan • Shugenja • Void. Limited: Look at the top 5 cards of your Fate deck. If one of them is a Ring, you may bow Konoye. If she bows, show the Ring, then put it in your hand.” [MRP, Samurai Edition, 25 July 2007]

[edit] Temple of the Seekers

  • Reads, “Temple of the Seekers Temple • Legacy • Singular Bow this card: Produce 2 gold. Open: Target a Ring you control and destroy this card: Search your deck and discard pile for a Ring. Show it. Put it in your hand.” [MRP, Samurai Edition, 25 July 2007]

[edit] Temple to Shinsei

  • Reads, “Temple to Shinsei Temple Bow this card: Produce 2 Gold. Limited: Bow this card and one of your target Monk or Shugenja Personalities: Gain 2 Honor.” [MRP, Samurai Edition, 25 July 2007]

[edit] Temples of Gisei Toshi

  • Reads, “Temples of Gisei Toshi Temple • Unique Bow this card: Produce 2 Gold. Limited: Bow this card: Name “Item”, “Follower”, or “Spell”. Look at the top 4 cards of your Fate deck. You may show one of those cards, then put it in your hand, if it is of the type you named.” [MRP, Samurai Edition, 25 July 2007]

[edit] Test of the Emerald Champion

  • Reads, “Test of the Emerald Champion Target one of your Personalities. Each other player, in turn order, may target one of his Personalities; your Personality challenges each of them immediately after they are targeted. Each duel’s winner gains 3 Honor; destroy the loser. If you lost none of these duels, or if there were no duels, remove your Personality from the game; if you removed him, gain a province to the left of your leftmost province.” [Technical erratum, 9 May 2007]
  • This means that:
    • If you have a Personality in play, and nobody else does, you remove him from the game and gain a province. [RGS, 15 May 2008]
    • If you have no Personality in play, nothing happens. [RGS, 15 May 2008]
    • If all other players refuse to target any Personality to be challenged, you remove your Personality from the game and gain a province. [RGS, 15 May 2008]

[edit] Test of the Jade Champion

  • Reads, “Test of the Jade Champion Starting on your left, each player may target one of his Shugenja Personalities, then discard a card. If one player has the highest total of his Shugenja’s Chi and card’s Focus Value, he gains 3 Honor, and the Shugenja permanently gains Jade Champion and the trait, “Once per turn, when this Personality performs a Kiho action: Waive any cost of bowing him.”“ [MRP, Samurai Edition, 25 July 2007]

[edit] Tetsu Kama Mura

  • Reads, "Tetsu Kama Mura 8PS 4G 5FH Before you draw a card: You may draw it from the bottom of your deck. Limited: Look at the top card of your Fate deck. You may put it at the bottom of your deck." [MRP, Samurai Edition, 25 July 2007]

[edit] The Agasha Foundries

  • Reads, "The Agasha Foundries 6PS 4G 6FH Equipping Spells that share an element keyword with their Shugenja is an Open action for you. Reaction: Even if this Stronghold is bowed, after a Shugenja bows as a cost of performing an action on a Spell: Straighten him." [MRP, Samurai Edition, 25 July 2007]

[edit] The Arrow Knows the Way

  • Reads, "The Arrow Knows the Way 0G 3FV Reaction: Before you target a Ranged Attack from an action performed by one of your Personalities with a Chi of 3 or higher: The Ranged Attack may target a Personality with attached Followers." [MRP, Samurai Edition, 25 July 2007]

[edit] The Bitter Shadow of Shame

  • Reads, "The Bitter Shadow of Shame 4G 3FV Political Limited: Bow one of your target Courtier Personalities: Destroy a target non-Unique dishonorable Personality." [MRP, Samurai Edition, 25 July 2007]

[edit] The Crab’s Strength

  • Reads, "The Crab’s Strength 0G 3FV Battle: Target one of your opposed Crab Clan Personalities: Give him +4F. Until the battle ends, actions taken by enemy players that target him have the additional cost, “Discard a card.”" [MRP, Samurai Edition, 25 July 2007]

[edit] The Crane’s Strength

  • Reads, "The Crane’s Strength 0G 3FV Battle: Target one of your Crane Clan Personalities: Destroy a target Personality or Follower opposing him with no attached Followers and Force less than your Personality’s Personal Honor plus two." [MRP, Samurai Edition, 25 July 2007]

[edit] The Dragon’s Strength

  • Reads, "The Dragon’s Strength 0G 3FV Battle: Target one of your opposed Dragon Clan Personalities: Look at the top 5 cards of your Fate deck. If one of those is a Ring, you may show it, put it in your hand, and gain 2 Honor." [MRP, Samurai Edition, 25 July 2007]

[edit] The End is Near

  • Reads, "The End is Near 15G 4FV Unique The costs of this Spell and its ability cannot be reduced, substituted, or waived. Limited: Bow this Shugenja and four other of your target Shugenja, such that each of the five has an element keyword the others do not, and destroy this Spell: Destroy all Personalities in play." [MRP, Samurai Edition, 25 July 2007]

[edit] The Fires that Cleanse

  • Reads, "The Fires that Cleanse 4G 2FV Fire Battle: Bow and destroy this Shugenja: Destroy a target Personality opposing this Shugenja." [MRP, Samurai Edition, 25 July 2007]

[edit] The Fortunes Smile

  • Reads, "The Fortunes Smile 0G 3FV Focus Effect: Gain 2 Honor and draw a card. Battle: Target one of your Personalities and a Personality opposing him. Give your Personality a Force bonus equal to his or the other target’s Personal Honor, whichever is greater. Give the other target a Force penalty of the same amount." [MRP, Samurai Edition, 25 July 2007]

[edit] The Great Carpenter Wall

  • Force and Chi are added to determine if a unit is a legal target for the ability. [ZF, 22 May 2008]

[edit] The Hall of Ancestors

  • Reads, "The Hall of Ancestors 7PS 3G 7FH Dead Personalities you own cannot be removed from the game. Battle/Open: One of your target Personalities copies an ability or keyword from a target dead Lion Clan Personality you own (until the turn ends)." [MRP, Samurai Edition, 25 July 2007]

[edit] The House of False Hope

  • Its Clan alignment is to the Scorpion Clan. [ERRATUM, 7 February 2008]

[edit] The Kami’s Blessing

  • Reads, "The Kami’s Blessing 3G 3FV Battle/Open: Bow this Spell: Raise this Shugenja’s Force by his Chi. Battle: Bow this Spell: Target one or two Samurai in this army. Raise each target’s Force by this Shugenja’s Chi." [MRP, Samurai Edition, 25 July 2007]

[edit] The Lion’s Strength

  • Reads, "The Lion’s Strength 0G 3FV Battle: Target one of your opposed Lion Clan Personalities: Target a Personality not at the current battlefield. Move him to the current battlefield. Straighten him if you do not control him." [MRP, Samurai Edition, 25 July 2007]

[edit] The Mantis’s Strength

  • Reads, "The Mantis’s Strength 0G 3FV Battle: Target one of your unbowed Mantis Clan Personalities: Ranged Attack with strength equal to his Chi, and +2 strength if he is a Magistrate." [MRP, Samurai Edition, 25 July 2007]

[edit] The Maw’s Grave

  • Reads, "The Maw’s Grave 7PS 4G –19FH Your Nonhuman Personalities have +1F. You do not gain or lose Honor. You cannot take Political actions. Open: Bow this Stronghold: Bring a target dead Shadowlands Nonhuman Personality you own into play, waiving costs. At the end of the turn, remove it from the game." [MRP, Samurai Edition, 25 July 2007]

[edit] The Path Not Taken

  • Reads, "The Path Not Taken 0G 1FV Kiho Reaction: After another player discards an Action card from his hand without having used any of its abilities, bow one of your target Monks or Shugenja and Shuffle this card into your deck: Until the end of the game, all your The Path Not Taken cards out of play lose their abilities and gain one ability on the discarded card, with the additional cost, “Bow one of your target Monks or Shugenja.”" [MRP, Samurai Edition, 25 July 2007]

[edit] The Phoenix’s Strength

  • Reads, "The Phoenix’s Strength 0G 3FV Battle: Target one of your opposed Phoenix Clan Shugenja: Attach a Spell to him (paying all costs). You may take an additional Battle action from the Spell." [MRP, Samurai Edition, 25 July 2007]

[edit] The Ruined City

  • Reads, "The Ruined City 8PS 4G 0FH You do not lose Honor from Fate and Spider Clan cards you own. Your Spider Clan Personalities have the ability, “Battle: Bow a target unit with zero total Force or with the lowest non-zero total Force among all units at the current battlefield.” [MRP, Samurai Edition, 25 July 2007]
  • Does not prevent honor loss from death of dishonored Personalities. [Extension from The Spider's Lair.]
  • Granted ability may be used to bow a unit with force greater than zero if all the other units are bowed or zero force. [ML, 3 August 2007; ZF, 8 September 2007]

[edit] The Scorpion’s Strength

  • Reads, "The Scorpion’s Strength 0G 3FV Battle: Target one of your Scorpion Clan Personalities: Bow, then move home, a target dishonorable Personality opposing him. You may target and dishonor a Personality in the enemy army." [MRP, Samurai Edition, 25 July 2007]

[edit] The Seventh Tower

  • Reads, "The Seventh Tower 8PS 4G 3FH Battle: Target one of your Personalities and discard a card: Destroy a target unit opposing him with less total Force than your Personality’s Force. [MRP, Samurai Edition, 25 July 2007]

[edit] The Shogun’s Peace

  • Reads, “The Shogun’s Peace Shogun Until the end of the game, each player gains the ability, 'Political Reaction: After an Attack Phase ends in which you were the Defender, bow one of your target Courtiers: Gain 3 Honor.'” [MRP, Samurai Edition, 25 July 2007]

[edit] The Spider’s Lair

  • Reads, "The Spider’s Lair 8PS 4G 0FH You do not lose Honor from Fate and Spider Clan cards you own. In your Dynasty Phase, one time for each of your provinces destroyed this game, you may refill a Province face-up." [MRP, Samurai Edition, 25 July 2007]
  • Does not prevent honor loss from death of dishonored Personalities. [ZF, 31 July 2007]

[edit] The Spider’s Strength

  • Reads, "The Spider’s Strength 0G 3FV Fear Battle: Target one of your opposed Spider Clan Personalities: Give him a Force bonus equal to the Force of a target bowed Personality at his battlefield. Reduce the bowed Personality’s Force to 0." [MRP, Samurai Edition, 25 July 2007]

[edit] The Tale of Tsukuro

  • Reads, "The Tale of Tsukuro 0G 4FV Unique. Limited: Lose 8 Honor. Your target Personality permanently gains Shadowlands and the ability, "Battle: Move one or more of your target Shadowlands Personalities to the current battlefield." " [Minor correction, 1 May 2008; comma substituted for misprinted colon]

[edit] The Temple of Death

  • Reads, "The Temple of Death 7PS 5G 4FH Battle: Remove a Personality in any discard pile from the game: Bow a target Personality. Open: Remove a Personality in any discard pile from the game: Straighten a target Personality." [MRP, Samurai Edition, 25 July 2007]

[edit] The Third Yasuki War

  • Allows one face-up refill per turn total, not one Province that can be continually refilled face-up per turn. [ZF, 25 May 2008]

[edit] The Unicorn’s Strength

  • Reads, "The Unicorn’s Strength 0G 3FV Battle: Target one of your opposed Unicorn Clan Personalities: Target a Personality or Follower opposing him with less Force. Reduce the opposing target’s Force to 0." [MRP, Samurai Edition, 25 July 2007]

[edit] The Utaku Plains

  • Reads, "The Utaku Plains 7PS 5G 4FH Your Personalities have +1 PH and a maximum Personal Honor of 5 while in play. Battle: Target one of your Personalities: Reduce the Force of a target Personality or Follower opposing him by your Personality’s Personal Honor." [MRP, Samurai Edition, 25 July 2007]

[edit] Three Man Alliance Plain

  • Reads, “Three Man Alliance Plain Plains • Singular. Reaction: After one of your Personalities enters play, bow this card: Target him. Attach a card to him from your hand (paying all costs). If he attached the card, draw a card.” [MRP, Samurai Edition, 25 July 2007]
  • Cannot be combined with Supply Outpost. [ZF, 25 June 2007, ML, 8 August 2007]

[edit] Three-Stone River

  • Reads, "Three-Stone River 0G 1FV Terrain Battle: Before this battle’s resolution, reduce the Force of each Personality at this battlefield to the Force of his highest-Force Follower, or to 1 if he has no Followers." [MRP, Samurai Edition, 25 July 2007]

[edit] Tides of Battle

  • Reads, "Tides of Battle 0G 2FV Reaction: Before an attack’s Declaration Segment ends, if you are not the Attacker or Defender: Both sides’ leaders invite you as an ally. You gain no Honor from rulebook effects for assigning allying units this attack." [MRP, Samurai Edition, 25 July 2007]

[edit] Togashi Ieshige

  • Reads, “Togashi Ieshige 4F/4C –HR 8G 1PH Dragon Clan • Samurai • Experienced Akodo Ieshige • Unique Before the controller of a unit opposing Ieshige at the current battlefield resolves effects of an action: Ieshige gains +1F. Battle: Once per battle: Destroy a target card opposing Ieshige with a Gold Cost of 7 or less and no attached cards.” [MRP, Samurai Edition, 25 July 2007]

[edit] Togashi Jomei

  • Reads, “Togashi Jomei 3F/2C 0HR 7G 2PH Dragon Clan • Monk If you have resolved a Kiho action this turn that Jomei performed, he can assign even if bowed, has +2F while bowed, and adds his Force to his unit’s Force even if bowed.” [MRP, Samurai Edition, 25 July 2007]

[edit] Togashi Kazuki

  • Reads, “Togashi Kazuki 4F/4C 0HR 8G 2PH Dragon Clan • Samurai • Monk Kazuki has +1F for each Ring you control. Open: Target another of your Personalities. Set his Force to Kazuki’s Force or his Chi to Kazuki’s Chi.” [MRP, Samurai Edition, 25 July 2007]

[edit] Togashi Masujiro

  • Reads, “Togashi Masujiro 4F/3C 3HR 8G 4PH Dragon Clan • Monk • Air • Disciple. Reaction: After one of your Rings bows: Gain 2 Honor.” [MRP, Samurai Edition, 25 July 2007]
  • Renamed from "Hoshi Masujiro." [ZF, 9 August 2007]

[edit] Togashi Miyoko

  • Reads, “Togashi Miyoko 1F/2C –HR 4G 3PH Dragon Clan • Monk • Defender of the Temples If there is a Temple in play, Miyoko has +3F and cannot assign to attack.” [MRP, Samurai Edition, 25 July 2007]

[edit] Togashi’s Shrine

  • Reads, “Togashi’s Shrine Temple • Unique This province does not hold Dynasty cards Limited: Bow Togashi’s Shrine and discard a card: Search your deck and discard pile for a Ring. Show it. Put it in your hand.” [MRP, Samurai Edition, 25 July 2007]

[edit] Touch of Death

  • Reads, "Touch of Death 8G 4FV Maho Limited: Bow this Shugenja and destroy this Spell: Destroy a target bowed Personality with equal or lower Chi. [MRP, Samurai Edition, 25 July 2007]

[edit] Touch of Ice

[edit] Traveling Ronin

  • Reads, "Traveling Ronin 4F/0C 1HR 7G –PH 2FV Ronin. Battle/Open: If this card is in your hand: Attach it to one of your target Personalities (paying all costs). If this card is in play at the end of this turn, you may then choose to put it in your hand." [MRP, Samurai Edition, 25 July 2007]

[edit] Triumph of Courage

[edit] Tsi Blade

  • Reads, "Tsi Blade +2F/+1C 4G 3FV Weapon. Reaction: After this Personality assigns, bow this card: Draw a card. [MRP, Samurai Edition, 25 July 2007]

[edit] Tsuburu no Oni

  • Reads, “Tsuburu no Oni 2F/2C –HR 4G 0PH Shadowlands • Oni • Nonhuman • Cavalry Lose 5 Honor. Destroy one of your Personalities as an additional cost of bringing Tsuburu into play. Cannot attach Followers or Armor. After a battle’s Combat Segment ends, if Tsuburu is at its battlefield and there are no defending units there: Give Tsuburu +6F.” [MRP, Samurai Edition, 25 July 2007]

[edit] Tsuruchi Kansuke

  • Reads, “Tsuruchi Kansuke 3F/3C –HR 6G 2PH Mantis Clan • Samurai • Scout. Battle: Bow Kansuke: Ranged 3 Attack. If Kansuke or his target is dishonorable, the Attack has +2 strength and you may compare it to the target’s base rather than current Force.” [MRP, Samurai Edition, 25 July 2007]

[edit] Tsuruchi Kaya

  • Reads, “Tsuruchi Kaya 3F/3C 0HR 7G 2PH Mantis Clan • Samurai • Imperial • Magistrate. Battle: Bow Kaya unless he opposes a dishonorable Personality or your Family Honor is greater than its starting value: Ranged 4 Attack.” [MRP, Samurai Edition, 25 July 2007]

[edit] Tsuruchi Mitsuzuka

  • Reads, “Tsuruchi Mitsuzuka 3F/3C –HR 7G 1PH Mantis Clan • Samurai. Battle: Bow Mitsuzuka: Ranged 4 Attack. If this did not destroy its target, you may take an additional Battle action.” [MRP, Samurai Edition, 25 July 2007]

[edit] Tsuruchi Mochisa

  • Reads, “Tsuruchi Mochisa 3F/4C 0HR 7G 2PH Mantis Clan • Samurai • Magistrate. Battle: Ranged 3 Attack that can target a dishonorable Personality ignoring his Followers. This Ranged Attack has +1 strength if the target is a Personality with 0 Personal Honor.” [MRP, Samurai Edition, 25 July 2007]

[edit] Tsuruchi Nobumoto

  • Reads, “Tsuruchi Nobumoto 2F/4C 0HR 7G 2PH Mantis Clan • Daimyo • Samurai Naval • Experienced • Unique. Open: Give Nobumoto the Cavalry keyword. Remove the Naval keyword from him. Battle: Bow Nobumoto: Ranged 4 Attack. You may move this unit home.” [MRP, Samurai Edition, 25 July 2007]

[edit] Tsuruchi Okame

  • Reads, “Tsuruchi Okame 3F/4C 3HR 9G 2PH Mantis Clan • Samurai • Magistrate Naval • Experienced • Unique. Battle: Any number of times per turn, pay 2 Gold: Give Okame +1F. Battle: Bow Okame unless your Family Honor is greater than its starting value: Ranged Attack with strength equal to his Force.” [MRP, Samurai Edition, 25 July 2007]

[edit] Turn of Fortune

  • Reads, "Turn of Fortune 0G 1FV Kiho Reaction: When an action would target one of your Samurai, target one of your unbowed Monks or Shugenja: The action targets him instead, if legal. Kiho Reaction: When an action would target one of your target unbowed Monks or Shugenja: The action targets one of your Samurai instead, if legal." [MRP, Samurai Edition, 25 July 2007]

[edit] Turn the Tide

  • Reads, "Turn the Tide 5G 1FV Battle: If your army has one or more unbowed Samurai and the enemy army has more unbowed Personalities than yours: The enemy leader must repeatedly target and bow a different unbowed Personality in his army until his army no longer has more unbowed Personalities than yours, or until he can no longer do so." [MRP, Samurai Edition, 25 July 2007]
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