Rulings D

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[edit] Daidoji Akagi

  • Reads, “Daidoji Akagi 1F/3C 0HR 5G 2PH Crane Clan • Samurai • Scout. Battle: Bow Akagi: Ranged 2 Attack. Reaction: After you target a Ranged Attack from an action that Akagi performed, even if he is bowed, discard a card: Increase the Ranged Attack’s strength by the card’s Focus Value.” [MRP, Samurai Edition, 25 July 2007]

[edit] Daidoji Eitoku

  • Reads, “Daidoji Eitoku 4F/3C 6HR 8G 3PH Crane Clan • Samurai • Scout While Eitoku is defending, enemy units can not assign or move to his battlefield after Infantry Maneuvers.” [MRP, Samurai Edition, 25 July 2007]

[edit] Daidoji Gunso

  • Reads, "Daidoji Gunso 1F/0C 1HR 3G –PH 2FV Scout. Battle: Give a target card opposing this one –2F. If the target now has 0F, destroy it." [MRP, Samurai Edition, 25 July 2007]

[edit] Daidoji Nagiko

  • Reads, “Daidoji Nagiko 4F/4C 0HR 11G 3PH Crane Clan • Samurai • Cavalry • Unique. Battle: Target an enemy unit. Move Nagiko to the current battlefield. Ranged 3 Attack that must target a (legal) card in the target unit.” [MRP, Samurai Edition, 25 July 2007]

[edit] Daigotsu

  • Reads, “Daigotsu 7F/6C –HR 12G 1PH Spider Clan • Clan Champion • Shugenja • Shadowlands • Duelist • Experienced 2 • Unique • Loyal • Lose 20 Honor. Personalities opposing Daigotsu have a Force penalty equal to their Personal Honor. Battle/Open: Even if Daigotsu is bowed: Straighten a target Shadowlands Personality and bow or straighten a target Shadowlands card.” [MRP, Samurai Edition, 25 July 2007]

[edit] Daigotsu Gyoken

  • Reads, “Daigotsu Gyoken 4F/3C –HR 6G 1PH Spider Clan • Samurai • Shadowlands • Lose 5 Honor.” [MRP, Samurai Edition, 25 July 2007]

[edit] Daigotsu Kaikou

  • Reads, “Daigotsu Kaikou 5F/2C –HR 7G 0PH Spider Clan • Samurai • Shadowlands • Lose 3 Honor. Battle: Target an attachment opposing Kaikou. Transfer it to Kaikou or destroy it.” [MRP, Samurai Edition, 25 July 2007]

[edit] Daigotsu Masami

  • Reads, “Daigotsu Masami3F/2C –HR 7G 0PH Spider Clan • Samurai • Shadowlands • Lose 4 Honor. After the first time each turn Masami leaves play, he permanently gains +1F. Limited: If Masami is dead: Discard a card in one of your provinces, refilling it face up with Masami.” [MRP, Samurai Edition, 25 July 2007]

[edit] Daigotsu Meguro

  • Reads, “Daigotsu Meguro 3F/2C –HR 5G 0PH Spider Clan • Samurai • Shadowlands • Lose 5 Honor. Battle: Bow Meguro: Ranged 2 Attack. Battle: Bow Meguro: Give a target Personality opposing Meguro a –2F token.” [MRP, Samurai Edition, 25 July 2007]

[edit] Daigotsu Ryudo

[edit] Daruma

  • Reads, "Daruma +3F/+0C 4G 4FV Weapon Attaches to a Crab Clan Personality paying 2 less Gold." [MRP, Samurai Edition, 25 July 2007]

[edit] Deception’s Veil Dojo

  • Reads, "Deception’s Veil Dojo 7PS 4G 2FH Political Limited: Bow one of your target Courtiers: Target another player’s Personality. That player may choose to dishonor him (even if already dishonorable). If he chooses not to, he loses 3 Honor and may ignore Honor Requirements when playing Personalities until the end of the game." [MRP, Samurai Edition, 25 July 2007]

[edit] Defining the Essence

  • Reads, "Defining the Essence 0G 1FV Kiho Battle: Bow one of your target Shugenja at any location: If you control a Samurai at the current battlefield, destroy a target Terrain. Kiho Limited: Target one of your unbowed Shugenja: Draw an additional card during your next End Phase. Kiho Reaction: Before an Event resolves, bow one of your target Shugenja: Negate that Event’s effects. For the rest of the game, copies of that Event cannot resolve." [MRP, Samurai Edition, 25 July 2007]

[edit] Desperate Wager

  • Reads, "Desperate Wager 7G 1FV You can only play one Desperate Wager per turn. Reaction: Before your Dynasty Phase begins: Straighten all your Personalities. Declare an additional Attack Phase. After its Declaration Segment, straighten all the Defender’s Personalities and Followers; this straightening cannot be negated. You lose the game at the end of this turn." [MRP, Samurai Edition, 25 July 2007]

[edit] Determination

  • Reads, "Determination 0G 4FV Dark Virtue Reaction: Before you announce an action, target one of your Samurai: The action cannot have its effects negated or have its targeting changed. After the action destroys any Personality, remove him from the game." [MRP, Samurai Edition, 25 July 2007]
  • An action that is affected by Determination can negate an earlier action that had also been affected by Determination. [ML, 30 July 2007]
  • Does not circumvent a card's own self-negation clauses or self-imposed minimums or maximums (e.g., "This cannot raise a player's honor above his starting Family honor;" "This cannot reduce Chi below 1"). [ML, 13 November 2007]

[edit] Diplomatic Apprentice

  • Reads, "Diplomatic Apprentice 0F/0C 1HR 5G –PH 3FV This card has –2 Gold Cost if you are a Crane Clan or Scorpion Clan player. Before this Personality bows to pay the cost of a Political action: You may pay the cost by bowing this card instead." [MRP, Samurai Edition, 25 July 2007]

[edit] Dirty Politics

  • Reads, "Dirty Politics 0G 1FV Political Reaction: Before another player loses Honor: Negate the loss, then gain Honor equal to the amount you negated. Political Reaction: Before another player gains Honor: Negate the gain, then lose Honor equal to the amount you negated." [MRP, Samurai Edition, 25 July 2007]

[edit] Doji Ayano

  • Reads, “Doji Ayano 2F/4C 10HR 6G 4PH Crane Clan • Samurai • Courtier” [MRP, Samurai Edition, 25 July 2007]

[edit] Doji Domotai

  • Reads, “Doji Domotai 4F/5C 40HR 10G 5PH Crane Clan • Clan Champion • Samurai • Duelist • Experienced 3 • Unique • Loyal Your defending Crane Clan Personalities at Domotai’s location have a Force bonus equal to their Personal Honor. Battle: Domotai challenges a target Personality opposing her. Destroy the duel’s loser. The winner gains 3 Honor.” [MRP, Samurai Edition, 25 July 2007]

[edit] Doji Hakuseki

  • Reads, “Doji Hakuseki 3F/3C 6HR 7G 3PH Crane Clan • Samurai • Magistrate • Duelist. Limited: Target another player’s Personality. His controller may choose to have you gain 3 Honor. If he does not choose this, the Personality cannot use his abilities until your next turn begins.” [MRP, Samurai Edition, 25 July 2007]

[edit] Doji Jotaro

  • Reads, “Doji Jotaro 2F/4C 8HR 8G 3PH Crane Clan • Samurai • Courtier • Taisa • First Legion. Political Battle: Even if Jotaro is not at the current battlefield, bow him: Dishonor a target Human Personality attacking one of your provinces.” [MRP, Samurai Edition, 25 July 2007]

[edit] Doji Jun’ai

  • Reads, “Doji Jun’ai 2F/4C 5HR 9G 4PH Crane Clan • Samurai • Courtier • Keeper • Water • Cavalry • Tactician • Enlightened • Experienced Keeper of Water • Unique. Elemental Battle: Move a target Personality and Jun’ai home. Until your next turn begins, neither unit may assign to or move to attack.” [MRP, Samurai Edition, 25 July 2007]

[edit] Doji Koin

  • Reads, “Doji Koin 2F/3C 4HR 7G 2PH Crane Clan • Courtier • Magistrate. Reaction: After a card’s effect (not a cost) bows another player’s honorable Personality, bow Koin: Target the Personality. His controller chooses whether Koin dishonors him. If the target is now honorable, gain 2 Honor.” [MRP, Samurai Edition, 25 July 2007]

[edit] Doji Seo

  • Reads, “Doji Seo 2F/4C 5HR 8G 3PH Crane Clan • Samurai • Duelist Challenges Seo issues while she is in an army cannot be refused. Battle: If Seo is attacking a player with less Family Honor than you: Raise Seo’s Force by her Personal Honor.” [MRP, Samurai Edition, 25 July 2007]

[edit] Doji Sesshu

  • Reads, “Doji Sesshu 3F/4C 4HR 8G 2PH Crane Clan • Samurai Sesshu has +2F and +2PH (even if out of play) while your Family Honor is 21 or more.” [MRP, Samurai Edition, 25 July 2007]

[edit] Doomed Intentions

  • If you have an action printed on a card in the unit, it must be used. [ZF, 14 June 2007]

[edit] Draw Your Blade

  • Reads, "Draw Your Blade 0G 3FV Battle: Bow a target enemy card without attachments. Battle: Dishonor one of your target Personalities: Bow a target card opposing him." [MRP, Samurai Edition, 25 July 2007]

[edit] Duty

  • Reads, "Duty 0G 2FV Bushido Virtue Reaction: Before another player’s card’s effect destroys one of your Personalities, destroy one of your target honorable Samurai Personalities at the same location: Negate the fi rst Personality’s destruction." [MRP, Samurai Edition, 25 July 2007]
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