Rulings C

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[edit] Call of Thunder

  • Reads, “Call of Thunder The next Unique Personality you bring into play this game permanently gains the traits, 'Can assign even if bowed,' and 'After this card assigns: You may straighten it.'” [MRP, Samurai Edition, 25 July 2007]

[edit] Castle Barracks

  • Reads, “Castle Barracks Castle Bow this card: Produce 2 Gold, or 3 Gold when paying for a Follower. Battle: If you are a Crab Clan player, or if you are the Defender and have only one province: Target one of your Personalities. Attach a Follower to him from your discard pile, waiving costs if he is defending and opposed.” [MRP, Samurai Edition, 25 July 2007]
  • A Crab Clan player with more than one Province can use the ability. [ZF, 20 September 2007]

[edit] Castle Gate

  • Reads, “Castle Gate Castle • Singular Bow this card: Produce 2 Gold, or 3 Gold when paying for a Unique Samurai. Battle: If you are the Defender, and you are a Crab Clan player or have only one province, bow this card: Straighten one of your target Personalities. Move him to the current battlefield.” [MRP, Samurai Edition, 25 July 2007]

[edit] Castle of Water

  • Reads, "Castle of Water 2G 3FV Water Battle: Even if this unit is not at the current battlefield and even if you control no units there, bow this Spell: Give the current battlefield’s province +3 strength." [MRP, Samurai Edition, 25 July 2007]

[edit] Castle Walls

  • Reads, “Castle Walls Castle If you are the Defender and have only one province, your Personalities and Followers have +2F. Bow this card: Produce 2 Gold, or 3 Gold if another Castle Holding is producing Gold for the same cost.” [MRP, Samurai Edition, 25 July 2007]

[edit] Ceremonial Armor

  • Reads, "Ceremonial Armor +3F/+0C 7G 4FV Armor Attaches to a Personality with a Gold Cost of 9 or greater paying 4 less Gold. Ranged Attacks targeting cards in this unit have –2 strength." [MRP, Samurai Edition, 25 July 2007]

[edit] Chuda Hankyu

  • Reads, "Chuda Hankyu +2F/+0C 3G 3FV Weapon. Battle: Destroy this card and dishonor this Personality: Lose 3 Honor. Destroy a target Follower, or Personality without Followers, with a Force less than 5 at any location." [MRP, Samurai Edition, 25 July 2007]

[edit] Chuda Hiroe

  • Reads, “Chuda Hiroe 3F/4C –HR 6G 1PH Spider Clan • Shugenja • Shadowlands • Lose 4 Honor.” [MRP, Samurai Edition, 25 July 2007]

[edit] Chuda Ikumi

  • Reads, “Chuda Ikumi 3F/4C –HR 7G 0PH Spider Clan • Shugenja • Shadowlands • Lose 4 Honor. Battle: Any number of times per turn, destroy one of your cards in this army: Ranged Attack whose strength equals the card’s Force before it was destroyed, and which you may compare against a Personality’s Chi instead of Force.” [MRP, Samurai Edition, 25 July 2007]

[edit] Chuda Kyuwa

  • Reads, “Chuda Kyuwa 4F/4C –HR 7G 0PH Spider Clan • Shugenja • Shadowlands • Lose 5 Honor. Fear Battle: Bow all Personalities and Followers with Force of 3 or less in a target enemy unit.” [MRP, Samurai Edition, 25 July 2007]

[edit] Chuda Rintaro

  • Reads, “Chuda Rintaro 3F/3C –HR 7G 0PH Spider Clan • Shugenja • Shadowlands. Open: Target another player’s Personality. After each time he assigns this turn, he suffers –2F/–1C and gains the Shadowlands keyword (until the end of the turn).” [MRP, Samurai Edition, 25 July 2007]

[edit] Circle of Steel

  • Reads, "Circle of Steel 0G 1FV Terrain Battle: Your Personalities at this battlefield have +1F/+1C while they have an attachment. After this battle resolves, until your next turn ends, your Personalities who were at this battlefield during resolution can not be targeted by other players’ actions while they have an attachment and are not in an army." [MRP, Samurai Edition, 25 July 2007]

[edit] City of the Rich Frog

  • Reads, “City of the Rich Frog Imperial • City • Unique. Battle: Once per battle, if your Family Honor is 5 or more points greater than its starting value: Give one of your target Personalities (at the current battlefield) +4F.” [MRP, Samurai Edition, 25 July 2007]

[edit] Cleansing Spirit

  • Reads, "Cleansing Spirit 0G 4FV Kiho Battle: Target one of your unbowed Shugenja or Monks: Attach a target discarded Item or Follower you own to one of your target Personalities, reducing its Gold Cost by the Personality’s Force until it attaches." [MRP, Samurai Edition, 25 July 2007]

[edit] Combined Efforts

  • Reads, "Combined Efforts 0G 3FV Reaction: After engaging, if your current army contains any allying units: Target one or two units in your army. The targets, and all allying units in your army, do not bow from this battle’s resolution." [MRP, Samurai Edition, 25 July 2007]

[edit] Commanding Favor

  • Reads, “Commanding Favor This card enters play in your home. Discarding this card from your home counts as discarding the Imperial Favor to pay a cost.” [MRP, Samurai Edition, 25 July 2007]

[edit] Companion Spirit

  • Reads, "Companion Spirit 4G 1FV Limited: If this Shugenja is Human, bow him and destroy this card: Create a Cavalry, Samurai, Spirit Personality whose base Force, Chi, Gold Cost, and Personal Honor are those of this Shugenja, waiving the Samurai’s Gold cost. [MRP, Samurai Edition, 25 July 2007]
  • Base stats of the Shugenja are used. [ZF, 6 September 2007]

[edit] Compassion

  • Reads, "Compassion 0G 2FV Bushido Virtue Battle/Open: Bow one of your target honorable Samurai Personalities: Straighten another target Personality and give him +3F if he is opposed." [MRP, Samurai Edition, 25 July 2007]

[edit] Concealed Archers

  • Reads, "Concealed Archers 0G 3FV Battle: You may take an additional action to use a Battle ability with a Ranged Attack effect on one of your target cards in a unit not at the current battlefield. Add one to the strength of each of the ability’s Ranged Attacks if the unit’s Personality is Naga. Lose 2 honor." [MRP, Samurai Edition, 25 July 2007]

[edit] Consumed by Five Fires

  • Reads, "Consumed by Five Fires 4G 2FV Fire Battle: Bow this Spell: Destroy a target unit in the enemy army with fewer cards than this unit. [MRP, Samurai Edition, 25 July 2007]

[edit] Contested Ground

  • Reads, "Contested Ground 0G 1FV Terrain Battle: Each player has the ability, “Battle: Any number of times per turn, bow one or more of your target cards, in one unit, which have equal or greater total Force than the enemy target: Destroy a target enemy Follower, or Personality without Followers.”" [MRP, Samurai Edition, 25 July 2007]

[edit] Control

  • Reads, "Control 3G 2FV Dark Virtue Open: Target one of your unbowed Samurai: Target a Personality. He cannot straighten while your Samurai remains unbowed and in play." [MRP, Samurai Edition, 25 July 2007]

[edit] Control the Field

  • Reads, "Control the Field 0G 3FV Battle: Target one of your Personalities at the current battlefield with Tactician, Scout, or 3 or more Chi: Destroy a target Terrain. You may take an additional Battle action to play a Terrain from your hand." [MRP, Samurai Edition, 25 July 2007]

[edit] Copper Mine

  • Reads, “Copper Mine Mine Bow this card: Produce 2 Gold, or 3 Gold if you are a Lion Clan player.” [MRP, Samurai Edition, 25 July 2007]

[edit] Cornering Maneuver

  • Reads, "Cornering Maneuver 0G 1FV Battle: If no Terrain is in play: Target an enemy Personality with lower base Force than each of your Personalities at the current battlefield. Search your Fate deck for a Terrain. Show it. You may take an additional Battle action to play it; if you do not, discard it." [MRP, Samurai Edition, 25 July 2007]

[edit] Corrupt Adjunct

  • Reads, "Corrupt Adjunct 4F/0C 0HR 4G –PH 3FV After this card enters play: Dishonor its Personality and permanently give him the Shadowlands keyword. [MRP, Samurai Edition, 25 July 2007]

[edit] Corrupt Officials

  • Reads, “Corrupt Officials Retainer Bow this card: Produce 2 Gold. Open: Bow this card, and destroy it if the target is Unique: Target a Holding. Its abilities cannot be used until the turn ends.” [MRP, Samurai Edition, 25 July 2007]

[edit] Crossroads Fortress

  • Reads, "Crossroads Fortress 7PS 3G 7FH Reaction: After you assign an attacking unit, discard a card: Draw a card." [MRP, Samurai Edition, 25 July 2007]

[edit] Countermove

  • Reads, "Countermove 0G 2FV Tactical Battle: Target one of your Tacticians who is not at the current battlefield: Target one of the enemy leader’s Personalities who is not at the current battlefield. Move both targets to the current battlefield. Straighten their units." [MRP, Samurai Edition, 25 July 2007]

[edit] Courage

  • Reads, "Courage 0G 4FV Bushido Virtue Battle: Until this battle ends, other players’ cards’ effects cannot move home your honorable Samurai. Bushido Virtue Battle: Until this battle ends, other players’ cards’ effects cannot bow cards in units led by your honorable Samurai." [MRP, Samurai Edition, 25 July 2007]

[edit] Courtesy

  • Reads, "Courtesy 0G 2FV Bushido Virtue Battle: Target one of your unbowed honorable Samurai: Move him, and a target Personality opposing him, home. Each Personality’s controller gains Honor equal to the Personal Honor of the other Personality." [MRP, Samurai Edition, 25 July 2007]

[edit] Crippling Cut

  • Reads, "Crippling Cut 0G 4FV Focus Effect: A Personality who wins this duel cannot perform actions that create a challenge for the rest of the game. Battle: Target one of your Personalities: Move home a target Personality opposing him with lower Chi or lower Force." [MRP, Samurai Edition, 25 July 2007]
  • Changing stats after targeting will not prevent the effect. [ZF, 14 October 2007]

[edit] Cut Them Off

  • Reads, "Cut Them Off 0G 3FV Reaction: After an action resolves that moved any units to a battlefield, target one of your Personalities there: Bow one target unit that moved; if your Personality is not Cavalry, the target unit’s Personality must have lower Chi than yours." [MRP, Samurai Edition, 25 July 2007]
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