Rulings B
From Legend of the Five Rings Rules
[edit] Banish All Shadows
- Reads, "Banish All Shadows 0G 3FV Kiho Limited: Bow one of your target Shugenja or Monks: Look at the top four cards of your Fate deck. Put one in your hand. Shuffle the deck." [MRP, Samurai Edition, 25 July 2007]
[edit] Battlefield of Shallow Graves
- Reads, "Battlefield of Shallow Graves 0G 1FV Terrain Battle: Double each of the enemy leader’s Honor gains until the battle ends; destroying this Terrain does not end this effect. Before this battle’s resolution, reduce the Force of each Personality in the enemy army to half his Force at that time, rounded up." [MRP, Samurai Edition, 25 July 2007]
[edit] Bayushi Eisaku
- Reads, “Bayushi Eisaku 2F/2C –HR 4G 1PH Scorpion Clan • Samurai • Hero Bitter Lies Swordsman” [MRP, Samurai Edition, 25 July 2007]
[edit] Bayushi Hisato
- Reads, “Bayushi Hisato 3F/3C 0HR 7G 2PH Scorpion Clan • Samurai Hisato cannot attach Items, except Armor and Weapons. Battle: If Hisato is at a battlefield and has only one Follower or no Followers: Move him to another battlefield.” [MRP, Samurai Edition, 25 July 2007]
[edit] Bayushi Hisako
- Will prevent Honor gains from winning a battle. [CF, 14 July 2007, ML, 23 July 2007]
- Ability can be used regardless of bowed / unbowed status when destroyed, because ability is used after destruction. [ZF, 18 September 2007]
[edit] Bayushi Hisoka
- Reads, “Bayushi Hisoka 0F/2C –HR 5G 1PH Scorpion Clan • Courtier • Unique After Hisoka enters play: Target a card. While Hisoka remains in play, after each time that card bows, its controller loses 2 Honor.” [MRP, Samurai Edition, 25 July 2007]
[edit] Bayushi Iyona
- Reads, “Bayushi Iyona 3F/3C –HR 7G 1PH Scorpion Clan • Samurai Iyona has +1F for each other Samurai or Ninja in her army. Battle: Bow a target card opposing Iyona that is dishonorable or has no attachments.” [MRP, Samurai Edition, 25 July 2007]
[edit] Bayushi Kurumi
- Reads, “Bayushi Kurumi 0F/3C 0HR 4G 2PH Scorpion Clan • Courtier. Political Battle: Even if Kurumi is not at the current battlefield, bow her: Target a Personality. His controller may dishonor him. If he did not become dishonorable (or was already dishonorable), give him –3F.” [MRP, Samurai Edition, 25 July 2007]
[edit] Bayushi Muhito
- Reads, “Bayushi Muhito 3F/4C –HR 7G 1PH Scorpion Clan • Samurai • Ninja. Reaction: After an action resolves that moved Muhito to or from a battlefield: Take an additional Battle action.” [MRP, Samurai Edition, 25 July 2007]
- Cannot react to movement that occurs as a delayed effect (e.g., Encircled Terrain). [ZF, 4 September 2007]
[edit] Bayushi Nomen
- Reads, “Bayushi Nomen 3F/4C 5HR 5G 2PH Scorpion Clan • Samurai • Courtier Actions performed by Personalities who were dishonorable when the action was announced cannot target Nomen or Personalities in Nomen’s army.” [MRP, Samurai Edition, 25 July 2007]
[edit] Bayushi Paneki
- Reads, “Bayushi Paneki 7F/5C –HR 11G 3PH Scorpion Clan • Clan Champion • Samurai • Hero • Tactician • Experienced 4 • Unique • Loyal After another player’s action resolves that targeted one or more Personalities at Paneki’s location: The player loses 1 Honor. Battle: Target a Personality; if he is a Courtier, he may be at any location. Destroy him if he is Dishonorable. Dishonor him.” [MRP, Samurai Edition, 25 July 2007]
[edit] Bayushi Saya
- Reads, “Bayushi Saya 2F/3C –HR 7G 1PH Scorpion Clan • Samurai • Courtier. Political Open: Target a Personality. After the next time this turn his controller assigns him or an action resolves that he performed, his controller loses Honor equal to his Personal Honor, then he is dishonored.” [MRP, Samurai Edition, 25 July 2007]
- Multiple copies targeting the same Personality do not cause multiple Honor losses, because the Personality is dishonored by the first effect, and thus has zero Personal Honor. [ZF, 29 August 2007]
[edit] Bayushi Tsimaru (Experienced)
- Reads, “Bayushi Tsimaru 6F/4C –HR 10G 1PH Scorpion Clan • Samurai • Experienced • Unique Other players cannot target Tsimaru with Political actions. Reaction: Twice per turn, before a unit moves: Negate the movement.” [MRP, Samurai Edition, 25 July 2007]
[edit] Beiden Pass
- Reads, “Beiden Pass Mountain • Unique Units cannot move to or from this province’s battlefield.” [MRP, Samurai Edition, 25 July 2007]
[edit] Berserkers
- Reads, "Berserkers 2F/0C 0HR 4G –PH 1FV Berserker. Battle: Once per battle: Give this card +2F. After the current battle ends, destroy this card if it was at the battlefield in resolution and its side’s total Force was not greater than twice the opposing side’s." [MRP, Samurai Edition, 25 July 2007]
[edit] Birth of the Blood Heir
- The limit on challenges applies regardless of whether the challenger is a player or Personality. [ZF, web, 22 January 2007]
- Released in Khan's Defiance, January 2007
[edit] Blade of Hubris
- Reads, "Blade of Hubris +2F/+1C 2G 4FV Weapon • Shamesword Before your End Phase ends: If this Personality assigned this turn, gain 1 Honor and give this card a +1F token; if he did not, lose 1 Honor." [MRP, Samurai Edition, 25 July 2007]
[edit] Block Supply Lines
- Reads, "Block Supply Lines 0G 3FV Battle: Move a target attacking unit home. If it moved, bow it." [MRP, Samurai Edition, 25 July 2007]
[edit] Border Skirmish
- Reads, "Border Skirmish 0G 2FV Recon Limited: Target one of your Scouts, and bow him if he is not Lion Clan: Target another player’s province. After the next time this game you destroy one or more units there by winning a battle, draw 2 cards and gain 3 Honor." [MRP, Samurai Edition, 25 July 2007]
[edit] Boshanai
- Reads, “Boshanai 2F/1C –HR 3G 0PH Shadowlands • Goblin • Nonhuman • Lose 4 Honor. After an End Phase begins, if this card was destroyed this turn by a battle resolution or for losing a duel: You may bring it into play from your discard pile, waiving costs.” [MRP, Samurai Edition, 25 July 2007]
[edit] Brand of Fire and Thunder
- Reads,"Brand of Fire and Thunder 0G 2FV Kiho Fire Limited: Bow one of your target Monks: Draw a card. Kiho Fire Reaction: When a Political action would target one of your Personalities, bow one of your target Monks: You choose the target instead. Kiho Fire Reaction: Before an Event resolves, bow one of your target Monks: Negate the Event’s effects. Its owner may draw a card." [MRP, Samurai Edition, 25 July 2007]
[edit] Brash Hero
- Reads, "Brash Hero 0G 1FV Open: If it is not your turn: Target one of the active player’s Samurai Personalities with a Chi of 2 or less. The target’s controller must assign him during any Attack Phases this turn if he can legally do so." [MRP, Samurai Edition, 25 July 2007]
[edit] Brilliant Victory
- Reads, "Brilliant Victory 0G 2FV Reaction: After you destroy one or more provinces or units by winning a battle: Gain 3 Honor." [MRP, Samurai Edition, 25 July 2007]
[edit] Brothers in Arms
- Reads, "Brothers in Arms 2F/0C 1HR 3G –PH 3FV Can only attach to a Samurai. Reaction: After this card enters play from your hand: Search your Fate discard pile, then deck, for a Brothers in Arms. Show it. Put it in your hand." [MRP, Samurai Edition, 25 July 2007]
[edit] Brothers in Arms (Experienced)
- Reads, "Brothers in Arms 3F/0C 1HR 3G –PH 3FV Experienced • Unique Can only attach to a Samurai. Your Brothers in Arms have the ability, “Battle: Bow this card: Bow a target card opposing it with no attachments.” [MRP, Samurai Edition, 25 July 2007]
[edit] Burn It Down
- Reads, "Burn It Down 0G 4FV Reaction: After you announce an action with a Ranged Attack effect: One of the Ranged Attacks may target this battlefield’s province instead of an enemy card. If it does, reduce the province’s strength by the Ranged Attack’s strength when it resolves." [MRP, Samurai Edition, 25 July 2007]
