Non-card physical game elements
From Legend of the Five Rings Rules
[edit] Non-card physical game elements
[edit] Tokens
Tokens are objects such as coins, glass beads, or pieces of paper that are used to track certain things in the game.
Tokens can be created with one or more stat bonuses or penalties, a title, or both.
Example: +1F token, -1F/-1C token, +3F Fire token, Wealth token.
Tokens may be placed on cards or provinces, as directed by the text that created them. A token conveys its stat modifications to any card or Province it is on. A token’s base stat modification is the one it was created with.
Tokens are not cards. In Samurai Edition, follower, item or personality tokens cannot be created; cards are created instead (see Created cards). This means that you do not gain Honor for destroying tokens in the enemy army at resolution, and tokens never count as attachments, for instance.
If a card or province leaves play, all tokens on it are removed, and they do not come back if the card re-enters play.
A token’s title is not a keyword, but text may refer to it.
Example: “Destroy a Fire token.”
Adding, removing or transferring tokens is an instantaneous game state change (see Effects).
Tokens are neither bowed nor unbowed.
Effects of tokens come from the card or other source that created them.
[edit] The Imperial Favor
The Imperial Favor, or “Favor” for short, is an object needed to play the game. It represents the good graces of the Imperial Court. The favor can be any arbitrarily chosen object that one player can clearly be seen to possess.
Example: A statuette, a coin, or a large glass bead.
There is only one Imperial Favor per game and only one player may control it at any one time.
The Favor starts play uncontrolled by any player.
A player may take control of the Favor, whether it is controlled by another player or by no player, through lobbying or through other effects.
Discarding the Favor is a cost of various actions, including the default Imperial Favor actions available to all players. To discard the Favor as a cost means to pass it from your control to the uncontrolled state. By contrast, effects that discard the Favor will make the favor uncontrolled no matter who controls it.
All players have the following abilities related to discarding the Imperial Favor:
Political Limited: Discard the Imperial Favor and a card: Draw a card.
Political Battle: Discard the Imperial Favor: Move a target attacking enemy unit home.
These abilities follow all normal rules of abilities; in particular, they are usable only once per turn, and the Battle ability follows the normal rules of Presence and Location.
The Favor is not a card, though it may be represented by one, and the default abilities associated with the Favor are not actually on the Favor, but on the player.
A player who controls the Favor keeps it in his or her home.
Changes to control of the Favor are instantaneous.
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