Main changes in Rules EE

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Main changes in Rules

Major rules changes from Celestial Edition to Emperor Edition

1. End of Dragon Clan Favor. Dragon Clan players no longer start the game controlling the Imperial Favor if they are the only Dragon Clan player in the game; the story reward for Race to the Throne has expired. See The Imperial Favor.

2. Explicit Required Targeting. All required targeting is now listed in the constraints block of an ability, and Ranged Attacks’ targeting is no longer required (they can be made without a target).

3. New Dueling.Dueling rules have changed completely; focus pools no longer exist and cards are focused from the hand or top of deck, up to four times per player.

4. New Duelist.The Duelist keyword works differently; Duelists win tied duels against non-Duelists and may discard a focused card to replace it with another focus before Focus Effects resolve.

5. Conqueror. A new rules-relevant keyword, Conqueror, works with a new player ability that allows straightening of one attacking Conqueror’s unit after battle.

6. Melee Attacks work like Ranged Attacks but under a different name.

7. Order Seppuku. The Seppuku-relevant player ability is now an Open action targeting your dishonorable Personality, not a Reaction to honor loss. It may target Samurai, Courtiers and Shugenja.

8. Battle Equip. A new player ability allows players to equip Spells to Shugenja as a Battle action, then optionally take an action from the Spell, under certain conditions.

9. Proclaim. The Honor gain from bringing Clan aligned Personalities into play is now a player Reaction ability known as “Proclaim.” It, and the other rules about cost reduction and Honor Requirement for in-Clan personalities, apply at any time, not just in the Dynasty Phase.

10. Entering Play in Battle. The Exception to the Rules of Presence and Location that lets you move units to the current battlefield now also covers bringing units into play there.

11. Overlaying is greatly simplified, so that abilities from the former card are not inherited, and it is removed from the game once overlaid.

12. Dishonor and Enlightenment victory. These victory conditions are no longer immediate.

13. Keywords on abilities no longer apply to the whole card.

14. Events no longer follow special deck construction rules. Most of them are Unique.

15. Timing. Timing has been increased to four steps, separating prevention from subsititution and giving it priority (prevention of trigger, substitution of trigger, non-Reaction triggered procedures, Reactions). This is to give more intuitive results when prevented triggers conflict with substitution.

16. Experienced. The rules now support the Inexperienced keyword, which indicates an Experience level of -1 but otherwise works like the Experienced keyword.

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