Glossary T
From Legend of the Five Rings Rules
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[edit] Tactical
An action with the Tactical keyword can only be performed by a Tactician Personality (see Perform). A Tactical action that is not performed by any card can only be taken if one of your unbowed Tacticians is at the current battlefield. Each Tactician can only perform one Tactical action per turn.
All players have the following Tactical Battle ability, which is also described under Battles, Combat Segment:
Tactical Battle: Any number of times per turn, discard a card and target one of your Tactician Personalities: Give him a Force bonus equal to the Focus Value of the discarded card.
Note that because of the rule of performing Tactical actions, this can only give one Force bonus to each Tactician per turn.
[edit] Tactician
A Keyword indicating a Personality with a talent for directing battlefield strategy. The keyword allows a Personality to perform Tactical actions, including the player Tactical Battle action; See Battles, Combat Segment.
[edit] Target
A special procedure that involves designating one or more cards or other game entity (such as a Province or player). The word “target” must appear as a verb or an adjective for the procedure to be considered targeting -- just “choosing” something is not targeting.
Targeting is most often seen in the context of an action (see Required Targeting). However, sometimes targeting may happen in a trait. In that case, targeting must be carried out if possible, but there are no special implications if the targeting fails, other than the non-availability of any target for further effects that refer back to it. [ADDED Sept 20 2007]
When targeting is restricted based on its face-up features (such as Force, keyword, title, of card type), a player may not target a card whose face is not revealed to him or her, unless that card has been given such a feature by card or rules effects. [ADDED Sept 20 2007]
A "change to targeting" is anything that changes the actual target or the player who chooses targeting. [ADDED Sept 25 2007}
[edit] Targeting paradoxes
If targeting requires information from a choice that has not been made yet, the player must make the choice at the time of targeting, as a prerequisite for the targeting. He or she must also stay with that choice through the rest of the action or trait in question, until it is officially called for. This choice does not itself target the thing chosen.
Example: In the "Share" action, the player is required to target a Personality who can "legally attach" an attachment, but the attachment is only chosen later, at the point of paying costs. Part of targeting the Personality will therefore involve designating a legal attachment for the Personality. The same attachment chosen at that point must then be chosen during payment of costs.
In such a situation, if the game state changes so that the choice is no longer valid, then the player cannot make an alternate choice; the cost is not paid, or the effect fails, as appropriate.
Example: In the previous example, if a reaction after targeting destroys the chosen attachment, the cost of bowing the attachment can no longer be paid, and the procedures for dealing with failed cost payments are taken.
[ADDED March 16 2008]
[edit] Terrain
A Battle Action card with the Terrain keyword establishes the kind of ground the current battle is being fought on.
If a Terrain is already in play at the current battlefield, no player can play another Terrain there.
If requirements, costs and any required targeting of a Terrain action have been met, the Action card enters play at the current battlefield as a rulebook effect, before the Terrain action resolves. A Terrain is not in any side or army; thus, it is never an enemy or opposing card.
[CHANGED 21 May 2008; a Terrain's entering play is a rulebook effect, not one of its own effects]
The “Terrain Battle:” action on a Terrain card can not be used while it is in play.
Unlike other Action cards, a Terrain is not discarded after its effects are activated.
If a Terrain is destroyed, its ongoing effects end, and its delayed effects will no longer be applied. This is not negation of those effects (that is, even effects that can not be negated will be ended).
After battle resolution, discard any Terrains in play at the current battlefield. Discarding a Terrain in this way ends its ongoing effects, unless they are delayed to a point in time that has yet to occur, or their duration explicitly lasts beyond the battle resolution. This is not negation of those effects.
Example: One of the effects of the Terrain "Circle of Steel" reads: "After this battle resolves, until your next turn ends, your Personalities who were at this battlefield during resolution can not be targeted by other players' actions while they have an attachment and are not in an army." This effect has an explicit duration beyond the battle resolution. So, if the Terrain is destroyed (for example, by a card effect during the Combat Segment), that effect ends, but if the Terrain is discarded after battle resolution, the effect remains. [ADDED March 24 2008]
[edit] This
The term "this" can have several meanings depending on context.
On an attachment, "this Personality" refers to the Personality in the attachment's unit. "This" before a keyword (for example, "this Shugenja") refers to the Personality in the attachment's unit if he has that keyword. If he does not, then the reference fails.
Example: a a cost of an ability on an Item that says "Bow this Samurai" can not be paid if attached to a non-Samurai; an effect on the Item that says "Dishonor this Human" would not dishonor a Nonhuman Personality.
An attachment referring to "this Personality" in a triggered trait or action refer to the Personality the card was attached to when the trait was triggered or the action taken. Effects of such traits or actions do not change their reference if the attachment is later transferred. See Special wording rules, Referring to things.
"This unit" refers to the card's unit.
"This battle" refers to the current battle.
"This battlefield" refers to the current battlefield.
"This Province" in the context of a battle refers to the Province associated with the battlefield.
"This card" refers to the card itself.
"This" with no subject may be used as a phrase to modify an effect (see Effects).
Example: "Ranged attack 4. This may target a Personality with Followers."
Other uses of "this" follow normal language, such as "this turn."
[edit] Token
A physical marker in the game, placed on a card or other game entity. Tokens are not cards and remain in place until they are transferred or removed. They leave play if their card does, and are removed from the game if they leave play.
Effects of tokens, such as bonuses or penalties to stats, come from the card that created the token.
[edit] Transfer
To take an attachment card from one Personality and add it to the unit of another, different Personality.
A player does not need to pay the card's costs when transferring it, but does need to meet requirements and restrictions of attachment. Nonetheless, the transferred card is not attaching to the new Personality for purposes of things that are triggered by attaching, and is not entering play.
[edit] Tribe
A Tribe keyword is one that contains the word "Tribe."
[edit] Turn
A unit of game time in which a particular player, the active player, takes the lead in playing actions and cards.
When “turn” refers to part of a particular player’s turn (for example, in “the end of his Straighten Phase two turns from now”) what is meant is “two of the player’s turns from now.”
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