Glossary S

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[edit] Same

Special rules on keywords cover what is meant by "the same" keywords on cards.

[edit] Samurai

Samurai is a keyword showing training in the noble warrior arts.

Samurai Personalities can commit seppuku through a rulebook Reaction. See Glossary, Seppuku.

[edit] Search

To inspect a deck, or all cards in another area, in order to select one or more cards from it.

A player searching an area looks at the faces of all cards in it, keeping them as they were (face-up or face-down). He or she may look at all cards before deciding which ones to select, unless otherwise instructed by text (such as, "Put the first Ring you find into play.").

All effects that search decks for cards also shuffle the deck after the found card (if any) leaves the deck. If the card is not found, the deck is still shuffled immediately after searching. These rules does not apply to effects that look at cards in a deck without using the term “search.” See Glossary, Look. Shuffling is not an effect, but a mechanical requirement of the search process; for example, it cannot be negated.

If an effect directs a player to search for a card and play it, and it cannot be played, it is discarded instead.

If a player searches for a particular description of card and does not select any, the search effect is considered unsuccessful. He or she can not search for that description of card for the rest of the game, even if a card matching that description re-enters the deck or other searched area.

Effects that let you only "look" at certain cards in a deck (such as the top card, bottom card, or top five cards) are not considered to be "searching" the deck.

[ADDED material on success and shuffling, March 30 2008]

[edit] Searching multiple areas

If an effect instructs a player to search two different game areas:

  • If the first area consists of face-up cards (such as a discard pile), and the player finds and selects what he or she was searching for in that area, the second area is not searched. Once the second area starts to be searched, cards in the face-up area may not be selected any more.
  • If the first area consists of face-down cards (such as a deck), the second area may be searched regardless of whether anything was found or selected in the first area.
  • A deck only needs to be shuffled if it was actually searched.

[ADDED May 20 2008]

[edit] Seppuku

An act of ritual suicide. If an effect directs a Personality to commit seppuku, apply the following effects: “Rehonor the Personality, then destroy him; these effects can not be negated.”

Additionally, all players have the following ability.

Reaction: Any number of times per turn, before you lose Honor from an action that targeted or was performed by one of your Courtier or Samurai Personalities: He commits seppuku. If the seppuku destroyed him, reduce the Honor loss to one.

[edit] Show

To momentarily turn a face-down card face-up, so that all players can see it; then it is turned face-down again.

When a card in a face-down area is shown, and something about it (such as Focus Value) is then checked, the last face-up state of the card is what is actually checked. [ADDED Oct 24 2007]

[edit] Share

The default action available to all players to transfer attachments between Personalities in the Action Phase. See Sequence of Play, Share.

[edit] Shugenja

A member of the priesthood, skilled in the magic of Rokugan. Only Shugenja Personalities can attach Spells and perform actions on Spells.

[edit] Side

A sub-area of a battlefield where either attacking or defending units are located. A side need not contain any units.

[edit] Simultaneous

In reference to multiple Ranged Attacks, “simultaneous” means that the Ranged Attacks are all targeted at the same time, and then resolve at the same time.

[edit] Singular

A card with the Singular keyword can not enter play or become controlled by a player if that player already controls a Singular card with the same title.

[edit] Straighten

To change from the bowed to the unbowed state.

[edit] Stronghold

A card type that starts in play and determines your Clan alignment, if any.

[edit] Successful

A successful action or other occurrence is one whose effects produced one or more actual changes in the game state.

Changes resulting merely from the occurrence's mechanical requirements, targeting, or costs, are not counted in success.
Example: An Action card being discarded, an Event leaving its Province, or the fact that an ability on a Personality has been used, all do not count toward success.

Effects that are negated, that do not occur, or that had a one-time effect but had nothing to affect are not actual changes in the game state.
Example: "Bow all Shugenja" when no Shugenja are in play is not a successful action.

Ongoing changes to the general conditions of the game do change the game state even if there is currently nothing they affect.
Example: "Until the end of the game, all Shugenja have -1F" when no Shugenja are in play is a successful action.

[CHANGED 19 July 2007 to include non-actions]

[edit] Switch

To swap the game area two cards are in. When two cards switch game areas, put each one in the other’s current area simultaneously. This may involve movement if units are switched between two locations. If one of those two effects is negated or does not occur, the other effect also does not occur.


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