Glossary R
From Legend of the Five Rings Rules
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[edit] Raise/rise
The phrase “cannot raise/can not rise” negates all bonus or gain beyond a certain number, but does not negate gain up to and including that number.
Example: "This cannot raise Personal Honor above 5."
There is a slight difference between how a “cannot rise” limit works and how a maximum/minimum works; specifically, the “cannot rise” limit partially negates the actual bonus or gain, whereas the maximum/minimum is only applied last when recalculating the stat.
Example: If part or all of a bonus is lost due to a “cannot rise” limit, it does not count against any future penalties to that stat. If part or all of a bonus is lost due to a maximum, the lost portion remains in effect "underneath" the maximum and counts against future penalties to the stat.
Adjustments due to a stat reaching a "cannot raise/rise" limit are counted as negation (even if they only partially negate the change to the stat), not reduction. See "reduce." [CLARIFIED March 16 2008]
"Cannot lower/reduce/fall" works in a similar way, but as a limit on penalties or losses.
[edit] Ranged Attack
A Ranged Attack represents a warlike effect that kills at a distance, such as archers’ arrows, a magical fiery bolt, or a thrown boulder.
In an effect, “Ranged X Attack” (where X is a number known as the strength of the ranged attack) is shorthand for “Target a Follower or a Personality without Followers in the current enemy army. If its Force is equal to or less than X, destroy it.” A ranged attack’s strength is treated as a stat with regard to bonuses, penalties, and minimums.
The source of targeting and effects from a Ranged Attack is the same as the source producing it. Ranged Attacks come from the card effects that create them, not the rulebook.
In an action, the first Ranged Attack, or set of simultaneous Ranged Attacks, made by the player taking the action and mentioned in the effects block constitutes required targeting, unless it is explicitly optional (see Abilities and actions, Required targeting); the legal target or targets must be available to announce the effect, and the required targeting is carried out during the targeting step. References to a Ranged Attack’s targeting refer only to the targeting mentioned in the standard Ranged Attack text, not any targeting that forms part of an action that created the Ranged Attack.
For consecutive Ranged Attacks, or multiple single Ranged Attacks described in sequence in an action’s effects, the only required targeting is for the first of those Ranged Attacks.
Multiple Ranged Attacks created by a single effect can be simultaneous or consecutive. If not specified, they are simultaneous by default. Simultaneous Ranged Attacks are targeted at the same time, then their effects are applied at the same time. Consecutive Ranged Attacks are targeted one at a time, and the effect is applied to each target before the next target is chosen. Some consequences of the simultaneous/consecutive difference are that:
- A simultaneous Ranged Attack will not destroy a Follower in time to allow a second simultaneous Ranged Attack on its Personality. This can be done with consecutive Ranged Attacks.
- Force changes as an indirect result of cards being destroyed by simultaneous Ranged Attacks do not occur before all eligible targets are destroyed.
Although “Ranged Attack” is not a keyword, other effects may refer to and affect Ranged Attacks. A Ranged Attack action is one that produces a Ranged Attack as one of its effects.
A Ranged Attack (as opposed to an action or trait that created the Ranged Attack) resolves after any of its effects are activated, regardless of whether the actual application of those effects is delayed until a later time. [ADDED 22 September 2007]
[edit] Redirect(ion)
A term used in previous editions of Legend of the Five Rings to describe changing targets. There are no rules for redirection in Samurai Edition.
[edit] Reduce
Effects that "reduce" some number only include effects that work by directly changing the number of something.
Examples: "All Honor gains this turn are reduced by 1;" "Reduce the Force bonus to 1;" "Set his Force to 3" (if his Force was over 3); "He copies the other Personality's Force" (if this lowered his own Force).
Such effects are considered to be reduction, and not negation, even if they happen to reduce the number in question to zero.
Alterations due to maximums or minimums, and due to partial negation (such as from "cannot rise/fall" limits), do not count as reduction.
[ADDED March 16 2008]
[edit] Region
A card type that attaches to a Province. A Region is not in any side or army; thus, it is never an enemy or opposing card.
[edit] Remain
A duration that lasts while something “remains” in a given state ends whenever the thing is no longer in that state.
Example: “While this Personality remains bowed.”
Contrast with an effect that applies if or while something “is” in a given state. Such an effect has a normal duration and can turn on and off as the thing fluctuates between states.
[edit] Remove from the game
To put into the outside-the-game area.
[edit] Resolve
[ADDED 22 September 2007]
1. An action or trait begins to resolve when its sequence of effect activation begins, assuming costs, targeting and conditions have been met. It stops resolving when its sequence of effect activation has ended, even if the application of some effects has been delayed.
References to an action or trait's "effects [plural] resolving" are equivalent to the action or trait itself resolving.
2. A battle begins to resolve when its Resolution Segment begins and ends resolving when that segment ends.
3. A duel begins to resolve once one player has called a strike, and stops resolving once consequences of the duel (if any) have been applied. [CHANGED May 30 3008]
4. A Ranged Attack itself (as opposed to an action or trait that created the Ranged Attack) resolves after any of its effects are activated, regardless of whether the actual application of those effects is delayed until a later time.
[edit] Restriction
A restriction is a condition that limits when an action, trait or effect can happen, what it can target or affect, or when a card can enter play.
Restrictions usually appear in the constraints block of an action but may also be conditions placed on effects.
Honor Requirements are a type of restriction, as are the Loyal, Unique and Singular rules.
The phrase “ignoring restrictions” should be interpreted in the narrowest possible context.
Example: An action that says “bring the card into play, ignoring restrictions” means that only the restrictions on entering play are lifted, not other restrictions on the action.
[edit] Result (of a duel)
An effect that depends on winning or losing a duel. See Glossary, For.
[edit] Return
The wording "return [card] to [game area]" should only be interpreted as "put [card] into [game area]." It does not require tracking whether the card has ever been in the game area in the first place.
Example: "Return this Follower to your hand" puts the Follower in your hand even if it was never in your hand (such as if it was discarded directly from the Fate deck and then played from the discard pile). [ADDED 28 July 2007]
[edit] Reveal
To turn a face-down card face-up as an instantaneous state change.
Examples: A card in a province, or a focused card being turned face up during a duel.
See Glossary, Look and Glossary, Show for comparisons.
[edit] Ring
A card type representing mastery of mystical teachings.
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