Glossary F
From Legend of the Five Rings Rules
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[edit] Face-down
A card state in which only the card back is normally visible. A player can sometimes look at his or her face-down cards (such as in the hand) and sometime can not (such as in the deck or in Provinces). Equivalent to "face down."
See Physically marked card states, Face up and face down.
[edit] Face-up
A card state in which only the card front is normally visible. Any player may look at any face-up card. Equivalent to "face up."
See Physically marked card states, Face up and face down.
[edit] Facing
A Personality is "facing" another Personality in a duel while both are involved in the same duel. [ADDED February 12 2008]
[edit] Fall
"Cannot be lowered" and "Cannot fall" mean the same things.
1. Used in the phrase “cannot fall below” to indicate that an effect negates all penalty or loss below a certain number, but does not negate loss up to and including that number. 2. There is a slight difference between how a “cannot fall" limit works and how a minimum works; specifically, the “cannot fall” limit reduces the actual bonus or gain, whereas the minimum is only applied last when recalculating the stat. In practice, if part or all of a penalty is lost due to a “can not fall" limit, it does not count against any future bonuses to that stat.
[edit] Family Honor
A score that is kept by each player reflecting their reputation for noble or vile deeds. “Honor” is a short term for Family Honor.
[edit] Family name
Samurai Edition has no special rules for determining family name.
[edit] Focus
To put a card into one’s focusing area during a duel.
[edit] Focus Effect
A special boldface trigger for a trait that is activated if its card is face-up in the focusing area at the point in a duel when Focus Effects resolve. “Focus Effect” is not an action designator or a keyword.
[edit] Focus pool
A game area containing Fate cards, face down but known to their owner, that are used during a duel.
Forming a focus pool is not drawing because it does not put cards into the hand.
[edit] Focused cards
Cards currently in the focusing area. This is not necessarily restricted to cards that were originally focused.
[edit] Focusing area
An area that is created during a duel for cards focused. Each player has his or her separate focusing area.
[edit] Focus Value
A stat that all Fate cards possess.
[edit] Follower
An attachment type representing people or other beings under a Personality’s command. See Card types, Followers.
[edit] For
- An effect that depends on another effect or occurrence is indicated by “for” wording. For instance, an Honor loss “for” losing a duel is any Honor loss that is specifically contingent on losing a duel, be it an effect of the duel itself, a Reaction, a triggered trait, or something else.
- “For” wording only refers to a specifically named consequence of the effect, not to a consequence arising from a chain of contingent effects. In the case above, if a dishonorable Personality is destroyed for losing a duel, and his controller loses Honor, this is not an Honor loss “for” losing the duel, but an Honor loss for dying.
[edit] For each
- Proportional effects using the term “for each”, such as “Gain 1 Honor for each Samurai you control,” should be interpreted as a single effect rather than numerous separate effects. In this instance, a player controlling 3 Samurai would gain 3 Honor at once, not 1 Honor three separate times.
- If separate honor gains are intended, this is signaled by the term “separately for each.” “Gain 1 honor separately for each Samurai you control” means that you experience three separate but simultaneous Honor gains of 1 point.
- Sometimes "for each" refers back to an effect that is proportional to another set of effects created by the same action or trait. In this particular wording, only the actual occurrences created by the first set of effects count toward the second, not any contingent effects triggered by other cards or rules.
- Example: "Destroy 1 to 3 enemy cards. Gain 1 Honor for each card destroyed." If the destruction of one enemy card triggers the destruction of another (as when a Personality's attachments are destroyed via the rules), the additional card is not counted towards the Honor. Also note that if the destruction of one enemy card is prevented, one less Honor will be gained. [ADDED Jul 17 07]
[edit] Force
A stat that Personalities and Followers have and that Items may modify. See Card features, Specific stats.
[edit] Force total
A unit's Force total is the sum of the modified Force of all unbowed Personalities and Followers in the unit.
An "army’s Force total" is always zero, regardless of modifiers to army Force, if no units are on the side where the army would be. Otherwise, an army's Force total is the sum of the Force of all units in the army.
[edit] From
Some things check to see if costs, effects, actions, targeting, or other game procedures come “from” a given source. The source is the card that the effect, action or targeting is printed on, or the rulebook if it is printed there. There are three exceptions:
- Targeting and destruction by Ranged Attacks come from the card that created the Ranged Attack, not the rulebook.
- A Personality’s destruction for having 0 Chi comes from the cost or effect that last gave the Personality a Chi penalty, or from the rulebook if there was no such cost or effect.
- Costs and effects of traits and abilities given to other cards, copied from other cards, or on created cards, come from the card they are currently on.
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