Glossary D

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[edit] Dead

A state of a Personality in the discard pile. See Physically marked card states.

[edit] Deck

An area of play. See Areas of the Game, Fate and Dynasty decks.

[edit] Decisions

See Effects, Choices.

[edit] Delay

Some effects "delay" another effect; for example, "Delay the destruction until before the end of the turn." When this happens, the original effect is modified so that it is now a delayed effect that resolves at the stated time. See Effects, Delayed effects.

If the delayed effect has already happened, the delaying has no effect.

An effect’s being delayed has no influence on when an action or its effects are considered to have resolved. An action can be resolved, but still have delayed effects that are waiting to happen.

[edit] Destroy

1. When a card in play is destroyed, it leaves play, and enters its appropriate discard pile, or leaves the game if it was a created card. See Areas of the Game, Discard Piles; Areas of the Game, Outside the Game.

2. When a province is eliminated, this is called "destroying" the province. See Battles, Resolution Segment.

3. A card “destroyed with” a Personality is one destroyed by the same effect that destroyed the Personality, or by the rule that a destroyed Personality’s attachments are also destroyed.

[edit] Difference

The difference between two numbers is the absolute difference between the two; it is always positive, and does not care which number is higher.

[edit] Different

Special rules on keywords cover what is meant by "different" keywords on cards.

[edit] Discard

As a verb "discard" means:

  1. By itself, referring to a Fate card: To remove a card from one's hand and put it in the discard pile.
  2. By itself, referring to a Dynasty card: To remove a card from one's Province and put it in the discard pile.
  3. A card may also be discarded from other areas than the hand or Provinces, going to the discard pile, but this must be stated explicitly. See Areas of the Game.

By default, the phrase "discard a card" has meaning 1, referring to discarding a Fate card from hand.

Discard can also refer to giving up control of the Imperial Favor.

[edit] Discarded

The state of a card in the discard pile that is not dead, regardless of how it got in the discard pile.

[edit] Dishonor Victory

To win when your only remaining opponent loses by dishonor. See The Player, Dishonor Victory.

[edit] Dishonor

  1. As a verb: To change a Personality's state from honorable to dishonorable. This should be distinguished from Honor loss and Dishonorable status.
  2. As an adjective or noun: A way to lose the game; see The Player, Dishonor Victory.

[edit] Dishonorable

A potential state of a Personality, represented by turning his card upside down. This should be distinguished from "dishonored" (past tense of "dishonor"). See Physically marked card states, Honorable and dishonorable.

[edit] Do not

A phrase meaning that a certain occurrence (for example, losing honor) simply does not happen under the circumstances given; it is not negation and overrides effects that prevent negation. See Effects, Negating effects. "Does not" is equivalent.

Definition CHANGED July 1 2007 to include costs as well as effects.

[edit] Draw

  1. To put the top card of one's Fate deck into one's hand.
  2. Effects that draw more than one card at the same time (such as, "Draw 3 cards") occur simultaneously, unless they state otherwise (such as, "Draw 3 cards consecutively").
  3. Effects that happen to put the top card of the deck into a player’s hand without saying “draw” are not considered drawing – for example, when a player looks at the top four cards of her deck and chooses to put the one that happened to be on top into her hand.

[edit] Duel

An effect that may be created by a challenge. See Challenges and duels.

[edit] Duel stat

The stat used in a duel. See Challenges and duels.

[edit] Duelist (keyword)

A keyword indicating special skill in dueling.

If a Duelist is in a duel against a non-Duelist with an equal or higher duel stat than his own when the duel begins, the Duelist has the first opportunity to focus in the duel, and must use this opportunity to focus if possible. [CLARIFIED April 22 2008]


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