Glossary C

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[edit] Can

Text that says something “can” happen overrides any rules mentioned in the text that prohibiting that thing from happening; for example, “He can assign even if bowed.”

"Can" does not break rules that it doesn't specifically refer to; for example “Your target Infantry Personality can assign in Cavalry Maneuvers” does not allow a bowed unit to assign.

Likewise, "can" does not overcome restrictions or negations from card sources, unless overcoming such things is specifically mentioned.
Example: If a card says its Ranged Attack "can target Personalities with attached Followers," this does not overcome another effect that says "This Personality cannot be targeted by Ranged Attacks." [ADDED April 3 2008]

As in English, the difference between "can" and "may" is one of usage, and in most contexts the two terms are equivalent. "Can" most often appears when a rule is allowed to be broken, but also carries the meaning of "may," because breaking the rule is optional. If breaking a rule is mandatory, "can only" is used instead ("can only attach from the discard pile").

[edit] Cannot

1. When found in card text, and when referring to a type of cost or effect (e.g., bowing, Force bonuses), “cannot” (or "can not") means that a certain type of effect or cost is negated whenever it occurs. See also Negation.

“Cannot” wording does not negate existing ongoing effects or costs while it is applied, only new ongoing effects or costs. For example, a personality’s existing Force bonuses are not affected by attaching an item that says, “This Personality can not gain Force bonuses.”

If an effect explicitly says it works on something that “cannot” be affected by it, this overrides only existing negation. For example, even if something says that it straightens a card that can not straighten, a Reaction to the straightening could still negate it.

If a bonus or penalty to a stat, or a stat itself, “cannot” be raised or lowered beyond a certain value, this does not necessarily negate the whole change; only the part that would take the stat beyond that value.

EXCEPTION: In card text, when referring to entering play, targeting, attaching, using a trait, or taking an action, "cannot" is a restriction on the legality of that thing in the first place, not negation of its effects. [Targeting added, 21 November 2007]

2. When found in game rules text, the phrase “cannot” applies to the legality of doing something in the first place; it does not imply that doing that thing is merely negated.

Definition CHANGED July 1 2007 to include costs as well as effects; "can only" removed from examples April 24 2008.

[edit] Card effect

The phrase “card effect” should be understood as “card’s effect” – an effect from a card (including Strongholds), as opposed to the rulebook or other source.

[edit] Cavalry

The Cavalry keyword shows that a Personality or Followers have greater than average mobility.

Only Personalities and Followers can have the Cavalry keyword.

A unit is Cavalry if its Personality and all its Followers are Cavalry. Otherwise, it is Infantry.

Cavalry units can assign in Cavalry Maneuvers during an attack. See Sequence of play.

[edit] Challenge

An effect that may lead to a duel. See Challenges and Duels.

[edit] Challenged

In a challenge, a Personality who is involved in the challenge but who is not the challenger, or the player who controls him. See Challenges and Duels.

[edit] Challenger

In a challenge, the designated Personality who is involved in the challenge and who is said to "challenge" or to "issue" the challenge -- not necessarily a Personality controlled by the player whose card the challenge comes from. His controller is also the challenger.

References to the "challenger" should be clear in context; for example "Bow the challenger" refers to the Personality while "the challenger gains 2 Honor" refers to the player. See Challenges and Duels.

[edit] Chi

A stat that Personalities have and Items may modify. See Specific stats.

[edit] Clan alignment

The term “Clan alignment” refers to the nine major clans in Samurai Edition: Crab, Crane, Dragon, Lion, Mantis, Phoenix, Scorpion, Spider, and Unicorn.

Clan alignment is normally granted to players by the alignment of their Stronghold.

A Personality with a Clan keyword including “Clan” from one of the nine major Clans has that Clan alignment.

Personalities with other keywords including “Clan,” such as “Monkey Clan,” do not have a Clan alignment.

Some card effects may grant Clan alignments on the basis of keywords outside the Clan alignments list. These keywords are only Clan alignments in games where those card effects apply.

Only players and Personalities can have a Clan alignment.

[edit] Consecutive

Multiple costs or effects, such as Ranged Attacks, that are targeted and/or resolve one by one. See Ranged Attacks.

[edit] Constraints block

1. In an action, text between the two colons (that is, between the designator and the effects block) that can include conditions, costs, some (but not necessarily all) targeting, and triggers.

2. In a triggered trait, text before the first colons that can include conditions, costs, and triggers.

[ADDED Oct 4 2007]

[edit] Control

A game state of a card. When a player controls a card, it is in play and in his or her possession. See Control.

A player can also "control" the Imperial Favor, but the Favor is not a card.

[edit] Copy (noun)

1. A copy of a card refers to any card with a given title.

2. Copying text creates a copy of the text in question.

[edit] Copy (verb)

Copying is an ongoing effect in which a stat, trait, keyword, or ability is reproduced in another place.

A card can not copy its own text or stats.

Copying, like other ongoing effects, lasts by default until the end of the turn.

1. Effects that copy an ability create a new copy of the ability in question, including any changes to the ability in effect (but not changes that are applied to the action). The new ability will be referred to as the copied ability, and the original ability will be referred to as the source.

Because the copied ability is new, it does not count as having been used even if its source ability has.

References to a source card's own title in the source ability become references, in the copied ability, to the title of its own card.
Example: If Bayushi Ichi copies the ability "Bow San: Ranged 4 Attack" from Yoritomo San, the ability on him is "Bow Ichi: Ranged 4 Attack."

A copied ability cannot itself copy an ability.

2. Effects that copy a stat set the value of the stat affected to the value being copied.

An effect that copies a stat's base value sets the current value of the stat affected to the base value of the stat being copied. It does not change the base value of the stat affected.

If the copying changed the stat, this is treated like any other bonus or penalty.

[edit] Courtier (keyword)

Courtier is a keyword showing special political and diplomatic skill.

Courtier personalities can commit seppuku through a rulebook Reaction. See Glossary, Seppuku.

[edit] Created cards

[section EXPANDED March 14 2008]

Effects that create cards require a player to introduce a distinctive physical element into the game to represent the card. This can be a face-down card, a specially prepared card, a glass bead, a scrap of paper, or some other object. Objects representing created cards with distinct type, stats and text should be distinguishable from each other and from any objects being used by the same player.

Created cards have all the stats that their card type normally does. Any stat not specified in the effect that created the card has a base value of zero, except for a Personality's Honor Requirement, which is "-". (See Card Features, Created Cards).

Created cards cannot exist out of play.

[edit] Created card proxies

Occasionally AEG will print official proxies for created cards (for example, those made available in the Samurai Edition Clan of the Month series). These proxies will have the trait "May not be included in decks."

These proxies follow all rules of created cards and are treated the same as created cards represented by other means. Specifically:

  • Despite a descriptive phrase in the title bar, they have no title.
  • They may not enter decks by any means, even if they lose the trait "May not be included in decks."
  • Reminder traits about the effect that produces that proxy (for example "Farmlands Follower") have no effect on the game. Proxies can be used to represent cards created by other effects, as long as they accurately represent the card's type, stats, keywords and other official text.

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