EE Non-card physical game elements
Non-card physical game elements
Tokens
Tokens are objects such as coins, glass beads, or pieces of paper that are used to track certain things in the game.
Tokens can be created with one or more stat bonuses or penalties, a title, or both.
Example: +1F token, -1F/-1C token, +3F Fire token, Wealth token.
Tokens may be placed on cards or provinces, as directed by the text that created them. A token conveys its stat modifications to any card or Province it is on. A token’s base stat modification is the one it was created with.
If a card or province leaves play, all tokens on it are removed from the game. They do not come back if the card re-enters play.
A token’s title is not a keyword, but it may refer to it.
Example: “Destroy a Fire token.”
Adding, removing or transferring tokens is an instantaneous game state change (see Effects).
The source of tokens’ effects (that is, where their effects are “from”) is the card or other source that created them.
The Imperial Favor
The Imperial Favor, or “Favor” for short, is an object needed to play the game. It represents the good graces of the Imperial Court. The favor can be any arbitrarily chosen object that one player can clearly be seen to possess.
Example: A statuette, a coin, a distinctively sleeved card, or a large glass bead.
There is only one Imperial Favor per game and only one player may control it at any one time.
The Favor starts play uncontrolled by any player.
A player may take control of the Favor, whether it is controlled by another player or by no player, through lobbying or through other effects.
To discard the Favor as a cost means to pass it from your control to the uncontrolled state. However, effects that discard the Favor will make the favor uncontrolled no matter who controls it.
Players have two abilities related to discarding the Imperial Favor, and the “Lobby” ability related to taking control of it. See Player abilities.
The Favor is not a card, though it may be represented by one. The default abilities associated with the Favor are not actually on the Favor, but on the player.
A player who controls the Favor keeps it in his or her home, regardless of the means used to represent it.
Changes to control of the Favor are instantaneous.
Back to the Comprehensive Rules