CE Rulings R

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Ramifications

  • Reads, "Ramifications 0G 2FV Political Battle: Move a target Personality with 0 Personal Honor home. If he moved, his controller loses 2 Honor." [MRP, Celestial Edition, 29 June 2009]

Reinforce the Gates

  • Reads, "Reinforce the Gates 0G 2FV Reaction: After a player announces a Battle action before the Defender’s first normal opportunity to act or pass: Its effects do not happen. Battle: Even if you control no units at the current battlefield: Target an unopposed unit there. Move the unit to a battlefield with one or more units on the side opposing its controller's." [MRP, Celestial Edition, 29 June 2009]

Relief

  • Reads, "Relief 0G 1FV Battle: Target one or more of your units at the current battlefield, and move all those targets home: Target an equal number of your units at home. Move them to the current battlefield." [MRP, Celestial Edition, 29 June 2009]

Resilient Naginata

  • Reads, "Resilient Naginata +2F/+0C 3G 2FV Weapon Negate all current and new Chi penalties on this Personality. Battle: Give this Personality +1F for each Recon action that has targeted the current battlefield's province this turn." [MRP, Celestial Edition, 29 June 2009]

Restoring Order

  • Reads, "Restoring Order 0G 4FV Political Battle: Target your unbowed Magistrate Personality: Target an enemy Personality with Personal Honor lower than your Magistrate's Chi. Move the enemy Personality home. Bow him if he moved. Destroy him if he is dishonorable." [MRP, Celestial Edition, 29 June 2009]

Retribution

  • Reads, "Retribution 0G 4FV Reaction: After the end of an Attack Phase in which you were the Defender: Create an additional Attack Phase of your own in which you must choose the previous phase’s Attacker as the Defender. Neither player may invite allies and you may only assign one unit. Give the Personality and each Follower in that unit +1F after it assigns." [MRP, Celestial Edition, 29 June 2009]

Return to the Heavens

  • Reads, "Return to the Heavens Gain two provinces, which permanently do not hold Dynasty cards, to the left of your leftmost province. Then, destroy the province this Event resolved from." [MRP, Celestial Edition, 29 June 2009]

Rich Coffers

  • Reads, "Rich Coffers 2G This card straightens during each player’s Straighten Phase. Bow this card: Produce 2 Gold." [MRP, Celestial Edition, 29 June 2009]

Ride Through the Night

  • Reads, "Ride Through the Night 3G 3FV Water Battle: Even if this unit is home, bow this Shugenja: Move your target Samurai Personality to a battlefield with one or more enemy units. If he moved and you are the Defender, gain 2 Honor." [MRP, Celestial Edition, 29 June 2009]

Ring of Air

  • Reads, "Ring of Air 4FV Air • Unique After you resolve your third or later Spell or Kiho action in one turn from cards with different titles: You may put this card into play from your hand. Battle/Open: Bow this card or discard it from your hand: Straighten a target Personality." [MRP, The Harbinger, 19 January 2010]

Ring of Earth

  • Reads, "Ring of Earth 4FV Earth • Unique After you destroy one or more provinces or enemy units by winning a battle at a province: You may put this card into play from your hand. Battle/Open: Bow this card or discard it from your hand: Raise a target province's strength by 4; you may instead lower its strength by 3 if this card is in play." [MRP, Celestial Edition, 29 June 2009]

Ring of Fire

  • Reads, "Ring of Fire 4FV Fire • Unique. Focus Effect: You may give this card –2 Focus Value. If you do, after the duel ends, put this card into play if you won this duel during a battle. Battle: Bow this card or discard it from your hand, and destroy your target Personality: Destroy a target enemy Personality with lower Chi." [MRP, Celestial Edition, 29 June 2009]

Ring of the Void

  • Reads, "Ring of the Void 4FV Void • Unique After you resolve your fourth or later non-Kiho action from Strategies in one phase: You may put this card into play from your hand. Open: Bow this card or discard it from your hand: If any player has more cards in his hand than you do, or if this card is in play, draw a card." [MRP, The Harbinger, 19 January 2010]

Ring of Water

  • Reads, "Ring of Water 4FV Water • Unique After you resolve your fourth or later Battle action from cards with different titles in one battle: You may put this card into play from your hand. Battle: Bow this card or discard it from your hand: Move your target unit home or to a battlefield with one or more enemy units. If the unit moved, straighten it." [MRP, The Harbinger, 19 January 2010]
  • Battle actions on cards with no title (e.g., created cards) do not count for the Ring of Water, because they do not have “different” titles from the other cards. [Extension from keyword rules; ZF, 31 January 2011]

Rise, Brother

  • Reads, "Rise, Brother 0G 1FV Battle/Open: Bow your target Personality with your Clan alignment: Straighten another target Personality with your Clan alignment." [MRP, Celestial Edition, 29 June 2009]

Rout

  • Reads, "Rout 1G 3FV Battle: Move a target unit home. Destroy one of its attachments (if any)." [MRP, Celestial Edition, 29 June 2009]

Ruthless Advance

  • Reads, "Ruthless Advance *G 2FV Battle: Pay Gold equal to the targeted unit's total Gold Cost minus 2: Destroy a target defending unit." [MRP, Celestial Edition, 29 June 2009]

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