CE Glossary U
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Un-
Like “non-”, the prefix “un-” indicates something that does not have a given type, piece of text, or state.
Example: An “unopposed” card is any card that is not in the opposed state, even one that could not be opposed because it’s not at a battlefield.
EXCEPTION: “Unaligned” and “Undead” have a special meaning and do not follow this rule (see below).
Unaligned
The term “unaligned” refers to a Personality, player, or Stronghold without a Clan alignment. Unaligned Personalities do not have the same Clan alignment as an unaligned player or Stronghold, nor do they have a different Clan alignment from anything.
“Unaligned” is not a keyword.
Undead
A card with the Undead keyword is a dead being that has been reanimated by evil magic. There are no special rules for Undead cards. “Undead” does not mean “not dead.”
Unique
A card with the Unique keyword will not enter play for, or otherwise become controlled by, a player who controls a Unique card with the same title (see also Transfer).
If the Unique card is in a unit that would change control to a player who already controls a Unique card with that title, the entire unit fails to change control. [Added 4 Oct 2009]
Uniqueness also affects deck construction; see The Player, The play deck.
Unit
A unit is made up of a Personality and all his attached cards. Tokens on a Personality or an attachment are in the unit, but are not part of the unit, because they are not cards.
An effect like “Destroy a unit” or “Bow a unit” is considered to be multiple separate effects, each affecting one card in the unit (see Definition of effects). Effects on a unit are applied to the Personality and all cards in the unit at the same time.
EXCEPTION: Effects that move or otherwise transfer a unit from one location to another affect only the Personality; the attached cards are not moved separately, but go with him. Attached cards cannot move in isolation, and effects that attempt to move an attached card alone fail.
An effect that targets a unit targets only its Personality. [CLARIFIED 20 Jul 2011]
“Move a unit” and “move a Personality” are the same effect, and likewise with “assign” and “return home.” See Glossary, Assign and Battles, Final Steps.
Costs that require a unit to bow, be destroyed or undergo some other change require that each card in the unit actually undergo that change. If any cannot (for example, because they are already in the end state of the change), the cost cannot be paid.
A unit's total of any Personality stat other than Force (Personal Honor, Chi) is calculated only from cards that have that stat. See also Total Force.
Control of a unit is determined by who controls its Personality, even if cards in the unit have different controllers. See Physically marked card states, Control.
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