CE Glossary T

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Tactical

An action with the Tactical keyword can only be performed by a Tactician Personality (see Perform).

Each Tactician can only perform one Tactical action per turn.

A Tactical action that is not performed by any card can only be taken if one of your unbowed Tacticians is at the current battlefield.

All players have a Tactical Battle ability (see Player abilities).

Targeting

Targeting is a special procedure that involves designating one or more cards or other game entity (such as a Province or player).

The word “target” must appear as a verb or an adjective for the procedure to be considered targeting -- just “choosing” something is not targeting. The term “targeted” refers back to a previous instance of targeting and is not itself targeting.

When targeting is restricted based on its face-up features (such as Force, keyword, title, of card type), a player may not target a card whose face is not revealed to him or her, unless that card has been given such a feature by card or rules effects.

A "change to targeting" is anything that changes the target. Choosing a target is different from, and comes before, the actual targeting. Specifically, if an effect interferes with an action so that another player chooses one of the action’s final targets, the player who originally would have chosen the targeting is still the one who targets the final target.

The phrase "target and [verb] X" means to target X, and to carry out the verb on the targeted X.
Example: "Target and bow your Samurai" means to target one of your Samurai, and bow that same Samurai. The bowing depends on the targeting.

When multiple targets are chosen simultaneously, the same target cannot be chosen twice. This also means that when one target out of multiple, already-chosen targets is being changed, another one of those already-chosen targets cannot legally become the new target.
Example: If you target a Samurai and a Shugenja simultaneously, another player cannot change your targeting of the Samurai to target that Shugenja, because you have already chosen the Shugenja for the same targeting.

Targeting paradoxes

If targeting requires information from a choice that has not been made yet, the player must make the choice at the time of targeting, as a prerequisite for the targeting. He or she must also stay with that choice through the rest of the action or trait in question, until it is officially called for. This choice does not itself target the thing chosen.

In such a situation, if the game state changes so that the choice is no longer valid, then the player cannot make an alternate choice; the cost is not paid, or the effect fails, as appropriate.

Terrain

A Battle Strategy card with the Terrain keyword establishes the kind of ground the current battle is being fought on.

A Terrain is not in any side or army; thus, it is never an enemy or opposing card.

The following rules also apply to Terrain cards printed prior to Before The Dawn [ADDED 31 Aug 2011]:

  • If a Terrain is already in play at the current battlefield, no player can play another Terrain there.
  • If requirements, costs and any required targeting of a Terrain action have been met, its Strategy card enters play at the current battlefield as a rulebook effect, before the Terrain action resolves.
  • The “Battle:” ability on a Terrain card may not be used while it is in play.
  • Unlike other Strategy cards, a Terrain is not discarded after its action ends.
  • If a Terrain leaves play before a battle’s Final Steps, its ongoing effects end, and its delayed effects will no longer be applied.
  • Discarding a Terrain as part of a battle’s Final Steps ends its ongoing effects, unless those effects are delayed to a point in time that has yet to occur, or unless their duration explicitly lasts beyond the battle resolution.

This

The term "this" can have several meanings depending on context.

On an attachment, "this Personality" refers to the Personality in the attachment's unit. "This" before a keyword (for example, "this Shugenja") refers to the Personality in the attachment's unit if he has that keyword. If he does not, then the reference fails.
Example: a a cost of an ability on an Item that says "Bow this Samurai" can not be paid if attached to a non-Samurai; an effect on the Item that says "Dishonor this Human" would not dishonor a Nonhuman Personality.

An attachment referring to "this Personality" in a triggered trait or action refer to the Personality the card was attached to when the trait was triggered or the action taken. Effects of such traits or actions do not change their reference if the attachment is later transferred. See Special wording rules, References.

"This unit" refers to the card's unit.

"This battle" refers to the current battle.

"This battlefield" refers to the current battlefield.

"This card" refers to the card itself.

"This province" on an Event refers to the province the Event was revealed in. [ADDED May 19 2011]

"This province" on a Region refers to the province the Region is attached to. [ADDED May 19 2011]

"This province" on a Terrain refers to the current battlefield's province. [ADDED May 19 2011]

"This" with no subject may be used as a phrase to modify an effect (see Effects).
Example: "Ranged attack 4. This may target a Personality with Followers."

Other uses of "this" follow normal language, such as "this turn."

Token

A physical marker in the game, placed on a card or other game entity. Tokens are not cards and remain in place until they are transferred or removed. They leave play if their card does, and are removed from the game if they leave play.

Effects of tokens, such as bonuses or penalties to stats, come from the card that created the token.

Total Force

A unit's total Force is the sum of the modified Force of all Personalities and Followers in the unit, regardless of whether they are bowed or unbowed.

An army's total Force is the sum of the modified Force of all unbowed Personalities and all unbowed Followers in the army.

Transfer

To take an attachment card from one Personality and add it to the unit of another, different Personality. Transferring counts as attaching but not entering play.

A player does not need to pay the card's costs when transferring it, but does need to meet requirements and restrictions of attachment, including restrictions on control of the card (e.g. Unique or Singular).

Turn

A unit of game time in which a particular player, the active player, takes the lead in playing actions and cards.

When “turn” refers to part of a particular player’s turn (for example, in “the end of his Straighten Phase two turns from now”) what is meant is “two of the player’s turns from now.”


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