CE Glossary M

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Military victory

A way to win the game by having your last opponent’s last Province destroyed. See The Player, Military loss/victory.

Maximum / Minimum

A value past which a stat can not go. See Card features, Maximums and minimums.

Move

To change a unit’s location between battlefields or between home and battlefield (in either direction) due to an effect that specifies that it “moves” the unit.

Units returning home after battle resolution are not considered to "move."

Assigning to a battle is not considered to be movement, and vice versa.

Effects that would move an attached card alone fail; they do not cause the Personality to which they are attached to move.

See also the Second-Battle rule.

Move to attack/defend

The phrase "move to attack" can be expanded as "move into an attacking army." Specifically, this means it also includes moving between two battlefields on the attacking side. "Move to defend" has a parallel interpretation involving defending armies and sides.


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