CE Glossary F
Contents |
Face-down
A card state in which only the card back is normally visible. A player can sometimes look at his or her face-down cards (such as in the hand) and sometime can not (such as in the deck or in Provinces). Equivalent to "face down." See Physically marked card states, Face up and face down.
Face-up
A card state in which only the card front is normally visible. Any player may look at any face-up card. Equivalent to "face up." See Physically marked card states, Face up and face down.
Facing
A Personality is "facing" another Personality in a duel while both are involved in the same duel.
Failure
“Fail” or “failure” is a rules term used when an attempt to change the game state results in no change. Failure can be caused by “do not” effects, negation effects, or circumstance.
Example 1: If an effect refers to a nonexistent entity (such as an army’s total Force in a battle where you have no units, or a Region you control when you control no Regions) the effect fails.
Example 2: Effects fail if they try to put a card in a state it is in already (i.e. an effect that bows a card will fail if the card is already bowed; an effect that dishonors a Personality will fail if the card is already dishonorable). Failure for this reason take precedence over negation effects.
Family Honor
A score that is kept by each player reflecting their reputation for noble or vile deeds. “Honor” is a short term for Family Honor.
Focus
To put a card into one’s focusing area during a duel, as allowed by the rulebook. See Challenges and duels.
Focus Effect
A special boldface trigger for a trait that is activated if its card is face-up in the focusing area at the point in a duel when Focus Effects resolve. “Focus Effect” is not an action designator or a keyword.
Focus pool
A game area containing Fate cards, face down but known to their owner, that are used during a duel.
Forming a focus pool is not drawing because it does not put cards into the hand.
Focused cards
Cards currently in the focusing area. This is not necessarily restricted to cards that were originally focused.
Focusing area
An area that is created during a duel for cards focused. Each player has his or her separate focusing area.
Focus Value
A stat that all Fate cards possess.
Follower
An attachment type representing people or other beings under a Personality’s command. See Card types, Followers.
For
An effect that depends on another effect or occurrence is indicated by “for” wording.
Example: An Honor loss “for” losing a duel is any Honor loss that is specifically contingent on losing a duel, be it an effect of the duel itself, a Reaction, a triggered trait, or something else.
“For” wording only refers to a specifically named consequence of the effect, not to a consequence arising from a chain of contingent effects.
Example: In the case above, if a dishonorable Personality is destroyed for losing a duel, and his controller loses Honor, this is not an Honor loss “for” losing the duel, but an Honor loss for dying.
For each
Proportional effects using the term “for each”, such as “Gain 1 Honor for each Samurai you control,” should be interpreted as a single effect rather than numerous separate effects. In this instance, a player controlling 3 Samurai would gain 3 Honor at once, not 1 Honor three separate times.
If separate honor gains are intended, this is signaled by the term “separately for each.” “Gain 1 honor separately for each Samurai you control” means that you experience three separate but simultaneous Honor gains of 1 point.
Sometimes "for each" refers back to an effect that is proportional to another set of effects created by the same action or trait. In this particular wording, only the actual occurrences created by the first set of effects count toward the second, not any contingent effects triggered by other cards or rules.
Example: "Destroy 1 to 3 enemy cards. Gain 1 Honor for each card destroyed." If the destruction of one enemy card triggers the destruction of another (as when a Personality's attachments are destroyed via the rules), the additional card is not counted towards the Honor. Also note that if the destruction of one enemy card is prevented, one less Honor will be gained.
Force
A stat that Personalities and Followers have and that Items may modify. See Card features, Specific stats and Total Force.
From
Some things check to see if costs, effects, actions, targeting, or other game procedures come “from” a given source. The source is the card that the effect, action or targeting is printed on, or the rulebook if it is printed there. There are three exceptions:
- Targeting and destruction by Ranged Attacks come from the card that created the Ranged Attack, not the rulebook.
- A Personality’s destruction for having 0 Chi comes from the cost or effect that last gave the Personality a Chi penalty, or from the rulebook if there was no such cost or effect.
- Costs and effects of traits and abilities given to other cards, copied from other cards, or on created cards, come from the card they are currently on.
Effects "from" battle resolution, such as destruction or Honor gain, refer only to the rulebook effects of battle resolution. [ADDED 20 Feb 2011]
Back to the Comprehensive Rules