CE Glossary D

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Deck

An area of play. See Areas of the Game, Fate and Dynasty decks.

Decrease

Synonymous with "Reduce" (see Reduce/increase).

Delay

Some effects "delay" another effect; for example, "Delay the destruction until before the end of the turn." When this happens, the original effect is modified so that it is now a delayed effect that resolves at the stated time. See Effects, Delayed effects.

If the delayed effect has already happened, the delaying has no effect.

An effect’s being delayed has no influence on when an action or its effects are considered to have resolved. An action can be resolved, but still have delayed effects that are waiting to happen.

Destroy

1. When a card in play is destroyed, it leaves play, and enters its appropriate discard pile, or leaves the game if it was a created card. See Areas of the Game, Discard Piles; Areas of the Game, Outside the Game.

2. When a province is eliminated, this is called "destroying" the province. See Battles, Resolution Segment.

3. A card “destroyed with” a Personality is one destroyed by the same effect that destroyed the Personality, or by the rule that a destroyed Personality’s attachments are also destroyed.

Different

Special rules on keywords cover what is meant by "different" keywords on cards.

Discard

A card that is discarded goes to the discard pile of its appropriate deck, or is removed from the game if a created card. The phrase "discard a card" by itself is short for "discard a Fate card from your hand." The phrase "discard a [card type or keyword]" also refers to discarding from the hand, unless otherwise stated.

An effect that refers to discarding "all cards" of a given type or keyword refers, by default, only to cards in play. This follows from the fact that the cards must be in view to verify that all such cards have been discarded. [CHANGED May 24 2011]

Discard can also refer to giving up control of the Imperial Favor.

Discarded

The state of a card in the discard pile that is not dead, regardless of how it got in the discard pile.

Dishonor Victory

To win when your only remaining opponent loses by dishonor. See The Player, Dishonor Victory.

Dishonor

  1. As a verb: To change a Personality's state from honorable to dishonorable. This should be distinguished from Honor loss and Dishonorable status.
  2. As an adjective or noun: A way to lose the game; see The Player, Dishonor Victory.

Dishonorable

A potential state of a Personality, represented by turning his card upside down. This should be distinguished from "dishonored" (past tense of "dishonor"). See Physically marked card states, Honorable and dishonorable.

Do not

A phrase meaning that a certain occurrence (for example, losing honor) simply does not happen under the circumstances given; it is not negation and overrides effects that prevent negation. "Does not" is equivalent. See “Does not/Will not" versus Negation.

Draw

To draw a card means to put the top card of one's Fate deck into one's hand.

Effects that happen to put the top card of the deck into a player’s hand without saying “draw” are not considered drawing – for example, when a player looks at the top four cards of her deck and chooses to put the one that happened to be on top into her hand.

Effects that draw more than one card at the same time (such as, "Draw 3 cards") occur simultaneously, unless they say otherwise (such as, "Draw 3 cards consecutively").

Duel

An effect that may be created by a challenge. See Challenges and duels.

Duel stat

The stat used in a duel. See Challenges and duels.

If more than one effect changes which stat is used in a duel, first apply effects from the action or trait that created the duel, then apply effects from other sources, which override the stats specified in the duel. [ADDED 2 Aug 2011]

Duelist (keyword)

A keyword indicating special skill in dueling.

Immediately before the first opportunity to focus or strike in a duel, if a Duelist Personality is the challenger, and the challenged is a non–Duelist with an equal or higher duel stat, the Duelist gains the first chance to focus. The Duelist must use this chance to focus instead of strike, if possible.


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