CE Glossary C
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Cannot
In Celestial Edition, “cannot” or “can not” only appears in rules text where it refers generally to a rules prohibition.
Card effect
The phrase “card effect” should be understood as “card’s effect” – an effect from a card (including Strongholds), as opposed to the rulebook or other source.
Cavalry
The Cavalry keyword shows that a Personality or Followers have greater than average mobility.
A unit is Cavalry if its Personality and all its Followers are Cavalry. Otherwise, it is Infantry.
Cavalry units may assign in Cavalry Maneuvers during an attack. See Attack Phase: Cavalry Maneuvers Segment.
Challenge
An effect that may lead to a duel. See Challenges and duels.
Challenged
In a challenge, a Personality who is involved in the challenge but who is not the challenger, or the player who controls him. See Challenges and duels.
Challenger
In a challenge, the designated Personality who is involved in the challenge and who is said to "challenge" or to "issue" the challenge -- not necessarily a Personality controlled by the player whose card the challenge comes from. His controller is also the challenger.
References to the "challenger" should be clear in context; for example "Bow the challenger" refers to the Personality while "the challenger gains 2 Honor" refers to the player. See Challenges and duels.
Chi
A stat that Personalities have and Items may modify. See Personality stats.
Clan alignment
The term “Clan alignment” refers to the nine major clans in Celestial Edition: Crab, Crane, Dragon, Lion, Mantis, Phoenix, Scorpion, Spider, and Unicorn.
Clan alignment is normally granted to players by the alignment of their Stronghold.
A Personality with a Clan keyword including “Clan” from one of the nine major Clans has that Clan alignment.
Personalities with other keywords including “Clan,” such as “Monkey Clan,” do not have a Clan alignment.
Some card effects may grant Clan alignments on the basis of keywords outside the Clan alignments list. These keywords are only Clan alignments in games where those card effects apply.
Only players and Personalities can have a Clan alignment.
If a player has no Clan alignment, then all other players and Personalities (even Unaligned ones) are "without" that player's Clan alignment, and do not share a Clan alignment with that player. [ADDED 15 Feb 10]
Consecutive
Multiple costs or effects, such as Ranged Attacks, that are targeted and/or resolve one by one. See Ranged Attacks.
Constraints block
1. In an action, text between the two colons (that is, between the designator and the effects block) that can include conditions, costs, some (but not necessarily all) targeting, and triggers.
2. In a triggered trait, text before the first colons that can include conditions, costs, and triggers.
Contribute
To add a card's or unit's Force to an army total. Effects allowing or denying contribution apply at any time an army exists, unless restricted to battle resolution.
Control
A game state of a card. When a player controls a card, it is in play and in his or her possession. See Control.
A player can also "control" the Imperial Favor, but the Favor is not a card.
Copy (noun)
1. A copy of a card refers to any card with a given title.
2. Copying text creates a copy of the text in question.
Copy (verb)
Copying is an ongoing effect in which a stat, trait, keyword, or ability is reproduced in another place.
A card will not copy its own text or stats.
Copying, like other ongoing effects, lasts by default until the end of the turn.
Copying abilities
Effects that copy an ability create a new copy of the ability in question, including any changes to the ability in effect. The new ability will be referred to as the copied ability, and the original ability will be referred to as the source.
Because the copied ability is new, it does not count as having been used even if its source ability has.
References to a source card's own title in the source ability become references, in the copied ability, to the title of the copied ability's own card.
Example: If Bayushi Ni copies the ability "Bow San: Ranged 4 Attack" from Yoritomo San, the ability on him is "Bow Ni: Ranged 4 Attack."
A copied ability cannot itself copy an ability.
The copied ability only has those keywords that are part of the base source ability itself, not any keywords inherited from the source's card. For example, if your Ninja Personality copied a Tactical Battle ability from a Lion Clan Samurai, the ability would only have the Tactical and Ninja keywords, not the Lion Clan or Samurai keywords. [ADDED 5 May 2011]
Copying stats
Effects that copy a stat's value set the value of the stat being altered to the source value being copied.
An effect that copies a stat's base value sets the current value of the stat being altered to the base value of the source stat. It does not change the base value of the stat affected.
If a copying effect alters a stat's value, this is treated like any other bonus or penalty.
Created cards
For rules on created cards see here.