CE15 Flashback Cards Errata: Fate Page

From Legend of the Five Rings Rules
Jump to: navigation, search

Contents

Followers


Brothers in Arms

  • Text: “2F/0C 1HR 3G –PH 3FV Will only attach to a Samurai. Reaction: After this card enters play from your hand: Search your Fate discard pile, then deck, for a card titled Brothers in Arms. Show it. Put it in your hand.” [MRP: SE]

Shinsei’s Crow

  • Text: “0F/0C 1HR 1G –PH 4FV Nonhuman • Unique. Battle/Open: Bow Shinsei's Crow: Straighten a number of non-Holding cards up to the number of Rings you control. You may put a Ring from your discard pile into your hand.” [MRP: DoW]

The Twelve Ronin

  • Text: “4F/0C 2HR 8G –PH 4FV Ronin • Cavalry • Unique. Will only attach to a Toturi’s Army Personality. Battle: Once per battle: Ranged 3 Attack. Battle: Bow this card: Ranged 3 Attack.” [MRP: ToV]

Wandering Budoka

  • Text: “2F/0C 0HR 3G –PH 2FV Budoka. After this card enters play from your hand: Draw a number of cards equal to the number of players who have had a province destroyed this game. This card has a Force bonus equal to twice the number of your provinces that have been destroyed this game.” [MRP: SE]


Items


Bloodsword

  • Text: “+1F/+1C 4G 2FV Weapon • Bloodsword. After this Personality wins a duel: Give this card a +2F/+2C token.” [MRP: PE]

The Jade Hand

  • Text: “+1F/+3C 8G 3FV Jade • Unique. Will not be transferred or destroyed. This Personality has an additional +3F/+2C while opposing, or facing in a duel, any Shadowlands Personalities.” [MRP: OE]

Night Medallion

  • Text: “+0F/+0C 6G 3FV Unique. Will only attach to a Kolat or Ninja. All stats, Ranged Attack strengths, and Fear strengths on this Personality have a +2 bonus. Add 2 mathematically to all other numerals on this Personality (i.e. an ability that creates -1F/-1C tokens would create +1/+1 tokens).” [MRP: PE]

Tao of Fu Leng

  • Text: “+1F/+0C 3G 4FV Shadowlands • Unique. Will only attach to a Crab Clan Personality. If you control no other Shadowlands cards, your Crab Clan Personalities have +1F. Limited: Permanently give your target Personality Shadowlands. Open: Bow this card: Bow a target Shadowlands Personality or give him +3F.” [MRP: Tomorrow]


Spells


I Give You My Name

  • Text: “3G 3FV Maho. Limited: Bow this Shugenja and destroy your performing human Personality who may also be this Shugenja: Search your deck or discard pile for a non-Unique Oni with a Gold cost less than or equal to the human's Gold cost plus this Shugenja's Chi. Bring the Oni into play, ignoring Gold costs and restrictions. Lose 2 Honor.” [MRP: KYD]

Secrets on the Wind

  • Text: “3G 3FV After this Spell enters play: Give it an amount of tokens equal to this Shugenja’s Chi. Elemental Limited: Bow this Shugenja, and destroy a token on this Spell unless he is Scorpion Clan: Dishonor a target Personality.” [MRP: GE]


Strategies


Another Time

  • Text: “0G 0FV Focus Effect: This duel ends immediately without resolution.” [MRP: GE]

Avoid Fate

  • Text: “0G 3FV Reaction: Before an Event resolves: It does not resolve. When the Events Phase ends, shuffle it into its owners deck.” [MRP: DE]

Bountiful Harvest

  • Text: “0G 2FV Limited: All gold-producing Holdings produce one additional Gold when bowed for Gold.” [MRP: PE]

Breach of Etiquette

  • Text: “0G 2FV Limited: A public breach of etiquette has been committed. The player (or players) with the highest Family Honor loses 5 Honor.” [MRP: PE]

Brutal Confrontation

  • Text: “0G 3FV Battle: Until this battle ends, all players have the abilities, “Battle: Any number of times per turn, bow your target performing Personality: Ranged 3 Attack.” and “Battle: Any number of times per turn, bow your target performing Personality: He challenges a target enemy Personality. You choose if Force or Chi is used as the duel stat. Destroy the duel’s loser." If your current army has at least two units, you may take an additional action to use one of these abilities.“ [MRP: LE]

Come One at a Time

  • Text: “0G 1FV Terrain. Battle: While there is exactly one Defending Personality, his controller has the ability, “Battle: Any number of times per turn, your defending Personality performs: He issues a challenge to a target enemy Personality. Destroy the duel’s loser.” and all other players have the ability, “Battle: Any number of times per turn: Move your target attacking unit home. If it moved, bow it.” After this action resolves, the defending Personality’s controller may use his granted ability immediately, which would be an additional action if that player is you.” [MRP: LE]

Confusion at Court

  • Text: “0G 2FV Reaction: Before the resolution of an action for which a player discarded the Imperial Favor as a cost: Negate its effects.” [MRP: DE]

Counterattack

  • Text: “0G 4FV Reaction: After the end of an Attack Phase in which you were the Defender: Create an additional Attack Phase of your own in which you must choose the previous phase's Attacker as the Defender.” [MRP: GE]

Crushing Attack

  • Text: “0G 3FV Battle: If the current enemy army has any units and your current army has more than twice its Force: The Combat Segment ends.” [MRP: PE]

Dark Lord’s Favor

  • Text: “0G 1FV Shadowlands. You may play only one card titled Dark Lord’s Favor per turn. You may not play this card if another player has less Family Honor than you. Battle/Open: Dishonor a target Personality. Lose 7 Honor. Limited: A target player must discard a card. Lose 7 Honor. Battle: Reduce a target card’s Force to 0. Lose 7 Honor. Reaction: Before a player gains Honor: Negate the gain. Lose 7 Honor.” [MRP: LE]

Deadly Ground

  • Text: “0G 1FV Terrain. Battle: Players may not take actions unless their effects will destroy this Terrain.” [MRP: Promo]

Deeds, Not Words

  • Text: “0G 2FV Political. Open: Target another player. You call his virtue into question. He gains 1 Honor after each time one of his Personalities wins a duel, if he is the Attacker or Defender he gains 1 additional Honor for each enemy card destroyed by Battle Resolution, and before he gains Honor from a source other than winning a duel or Battle Resolution, he loses an equal amount of Honor instead.” [MRP: GE]

Doomed Intentions

  • Text: “0G 2FV Reaction: After another player's action resolves whose costs or effects dishonored any of his own Personalities: Target and destroy one of those Personalities. Battle: If there are enemy units at the current battlefield: Move one of your target units there. If it moved, straighten it. If you are the Defender, take an additional action to use a base Battle ability on a card in the unit.” [MRP: KD]

Entrapping Terrain

  • Text: “0G 1FV Terrain. Battle: Before this battle’s resolution, its ends without resolution. Move all units at this battlefield home.” [MRP: GE]

Evil Portents

  • Text: “0G 3FV Battle/Open: Give each Shadowlands Personality and Follower +1F/+1C (this Chi bonus to Followers will not affect their Personality unless their Chi stat already contains a “+” or “-”). Give all other Personalities -1F/-1C.” [MRP: OE]

Fall on Your Knees

  • Text: “0G 2FV Reaction: Before a Reaction resolves during a Combat Segment: Negate its effects.” [MRP: DE]

Focus

  • Text: “0G 5FV” [MRP: SE]

For the Empire

  • Text: “0G 3FV Limited: Target a Samurai Personality and a Shadowlands Personality, one of which you control. Your Personality performs this action and issues the other a challenge. If the Samurai wins, permanently give him +1PH and his controller gains 3 Honor. If the Shadowlands Personality wins, permanently give him +1F/+1C. If both Personalities are Shadowlands and Samurai, decide which of the two effects of winning you wish to receive before beginning the duel, and your opponent will receive the other if he wins. Destroy the duel’s loser.” [MRP: DE]

Geisha Assassin

  • Text: “*G 4FV Geisha • Assassin. Limited: Create a Geisha Personality with Chi equal to half the Gold spent on this card, rounded down. She issues a challenge to another player’s target Personality. You will not add cards to her Focus Pool or focus. Destroy the duel’s loser. Remove the Geisha from the game after the duel or this action ends, whichever comes first.” [MRP: LE]

Hired Killer

  • Text: “*G 3FV Limited: Pay Gold equal to the target’s unit’s Gold Cost plus 2: Lose 3 Honor. Destroy a target Personality.” [MRP: SE]

His Most Favored

  • Text: “0G 4FV Unique. Limited: Put this card into play in your home. Target one of your Personalities. Gain 5 Honor. While this card remains in play, if the targeted Personality is destroyed, you lose 10 Honor. After the targeted Personality leaves play, discard this card.” [MRP: Shadowlands]

Iaijutsu Challenge

  • Text: “0G 2FV Iaijutsu. Limited: Choose your performing unbowed Personality: He issues a challenge to another player’s target Personality which may be refused. If it is, dishonor that Personality and his controller loses 7 Honor. Destroy the duel’s loser. The winner’s controller gains 5 Honor.” [MRP: DE]

Iaijutsu Duel

  • Text: “0G 2FV Iaijutsu. Limited: A target Personality in your army issues an unrefusable challenge to a target enemy Personality. If the Personality in your army is yours, he performs this action. If not, and issuing the challenge gains a cost, the controller of the Personality may choose to not pay the cost and send this card back to your hand. Destroy the duel’s loser. The winner's controller gains 5 Honor.” [MRP: GE]

Into the Darkness

  • Text: “0G 3FV Unique. Battle: Target your Unique card and up to two enemy units. Move the enemy units home. If they moved, bow them.” [MRP: DotE]

Kharmic Strike

  • Text: “0G 0FV Focus Effect: This duel is considered a tie, regardless of the Personalities’ total scores.” [MRP: DE]

Kolat Assassin

  • Text: “10G 3FV Kolat • Assassin. Limited: Destroy a target Personality with 4 or less Chi. Lose 4 Honor. Limited: Destroy a target Retainer. Lose 4 Honor.” [MRP: DE]

Kolat Master

  • Text: “10G 3FV Kolat. Limited: Take control of another player’s target Personality with 3 or less Chi. Destroy all his Followers with an Honor Requirement greater than 0. Lose 4 Honor.” [MRP: GE]

Marries a Barbarian

  • Text: “0G 2FV Limited: Dishonor a target Samurai Personality.” [MRP: GE]

Ninja Kidnapper

  • Text: “8G 2FV Ninja • Kidnapper. Limited: Put this card into play in your home. Bow a target Personality with 4 or less Force. While this card remains in play, negate the targeted Personality’s straightening, and all players have the ability, “Open: Pay 10 Gold: Discard from play the card that granted this ability.” After this card leaves play, straighten the targeted Personality and lose 5 Honor.” [MRP: DE]

Ordered Retreat

  • Text: “0G 4FV Battle: Move home one or more of your target Personalities. You may straighten a number of your units up to an amount equal to the number of Personalities you moved.” [MRP: KD]

Overwhelmed

  • Text: “0G 2FV Battle: Destroy your target performing unbowed Personality with the highest Force (including ties) of all your Personalities at the current battlefield: The enemy leader may target and move home exactly two of his units there. If he does not, he targets and destroys his highest Force Personality of all his Personalities in his current army.” [MRP: LE]

Poisoned Weapon

  • Text: “0G 2FV Poison. Reaction: After focused cards are revealed in a duel (before Focus Effects resolve): Give the Personality facing yours -3C. Lose 4 Honor.” [MRP: GE]

Rallying Cry

  • Text: “0G 3FV Reaction: After a battle resolution ends: Your units at the current battlefield will not bow from battle resolution.” [MRP: GE]

Scroll Cache

  • Text: “0G 2FV Limited: Attach one or more Spells from your hand to any of your Personalities, paying 1 less Gold for each of these Spells that hasn’t had its Gold cost reduced by other effects, and paying all remaining costs. If you attached any Spells, you may draw up to two cards.” [MRP: LE]

Shame

  • Text: “0G 3FV Political. Limited: A target dishonorable Personality’s controller loses 7 Honor. Until the Personality is rehonored, no copies of Shame may target him.” [MRP: DE]

Show of Good Faith

  • Text: “4G 4FV Political. Limited: Bow your performing Courtier: Take control of another player’s target Personality. While he remains under your control, you may not declare an attack or transfer cards or tokens to or from him. Before the turn ends, return control of him to his previous controller.” [MRP: FOU]

Stand Against the Waves

  • Text: “0G 3FV Battle: If all Personalities in your current army have at least one attached Follower: The enemy leader must target and bow a number of units without attached Followers in his current army equal to the number of units in yours. If he cannot do so, this action instead bows all Personalities without attached Followers in his current army (without targeting them).” [MRP: DE]

Stay Your Blade

  • Text: “0G 3FV Battle: Bow and move home your target performing opposed Samurai Personality: Draw 3 cards.” [MRP: SE]

Storm Heart

  • Text: “0G 2FV Battle: Choose your performing Courtier Personality: He challenges a target non-Courtier Personality. If he is honorable, he may refuse. If he does, dishonor him. Each uses Personal Honor as his duel stat. Destroy the duel’s loser. Dishonor the winner if the loser is not Shadowlands.” [MRP: WoC]

Superior Tactics

  • Text: “0G 3FV Battle: Target your Personality with 3 or more Chi at a battlefield. Either destroy a target Terrain at the Personality’s battlefield or move him to another province’s battlefield.” [MRP: GE]

Tell the Tale

  • Text: “0G 1FV Limited: Gain 1 Honor.” [MRP: SCC3]

The Egg of P’an Ku

  • Text: “9G 4FV Limited: Target a Personality, including a Unique Personality or one who will not be controlled by you. This card enters play in your home. It becomes a copy of the targeted Personality’s base card plus all ongoing effects currently affecting it (the Personality’s costs need not be paid and no entering-play effects are produced).” [MRP: DE]

The People’s Champion

  • Text: “0G 4FV Reaction: Before a player wins an Honor Victory: Another player of your choice may target one of his Personalities who issues a challenge that may be accepted by any of the first player’s Personalities. Unless he accepts and wins the duel, reduce the first player’s Family Honor to 39. Destroy the duel’s loser.” [MRP: TG2]

To Do What We Must

  • Text: “0G 3FV Battle: Destroy your target performing unbowed Personality’s unit: Destroy a target enemy unit with total Force less than or equal to your unit's total Force, plus your Personality’s Personal Honor, plus 2 if your Personality is Crane Clan.” [MRP: LE]
Personal tools
Namespaces
Variants
Actions
Navigation
Toolbox